BlueprintSearch
Search bar for the blueprint browser / Blueprint library search bar
Screenshots 1 screenshots
About this mod Machine translation
BlueprintSearch
Adds a search bar to the blueprint browser window.
Added search bar to Blueprint Library window.
Features/function
- Search recursively across all folders / Search recursively across all folders
- Right-click on a result to jump to its containing folder / Right-click on a result to jump to its containing folder
- Left-click on the result to use / Left-click on the result to use
- Progressive rendering: all matches are shown, streamed in batches across frames so typing stays snappy even on large libraries / Progressive rendering: all matches are shown, streamed in batches across frames so typing stays snappy even on large libraries
Configuration / Configuration
Config file: BepInEx/config/org.fyyy.blueprintsearch.cfg
Configuration file: BepInEx/config/org.fyyy.blueprintsearch.cfg
- Enabled (default true) — enable/disable the search bar at runtime / Enable or disable the search bar at runtime
- MaxResults (default 0) — hard cap on total search results. 0 = unlimited. Results are rendered progressively across frames, so this cap is only needed for libraries so large that even streamed rendering is undesirable / Hard cap on search results. 0 means no limit. The result will be rendered incrementally frame by frame, so there is usually no need to set an upper limit; set a positive number only if the Blueprint Library is huge and even streaming rendering feels cumbersome.
- DebounceMs (default 120) — milliseconds to wait after the last keystroke before recomputing results / How many milliseconds to wait after the last keystroke before recomputing results
Install / install
Install via R2Modman or extract the DLL to BepInEx/plugins.
Install via R2Modman, or extract the DLL to BepInEx/plugins/.
Requirements/Dependencies
- BepInEx 5.x
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInEx