BlueprintFPS
Fixes the lag generted from belts in large scale blueprints
Screenshots 2 screenshots
About this mod Author’s original text
BluePrintFPS Mod
This mod reduces the lag generated from large scale blueprints that are placed by limiting the update interval to once every 120 game ticks.
How to use this mod
- Install the mod through a mod manager or place the mod in the BepInEx plugins folder
- Press f7 to Enable/Disable
Known Issues
- When the mod is enabled, you will not be able to see your belt previews when attempting to place belts. Therefore it is recommended to turn off the mod (press f7 to toggle) after the blueprint is placed.
- Blueprint preview stays for a few seconds after the belt is placed. This is normal as we are delaying the frequency of render updates, the preview shown will not be updated in real time.
Acknowledgements
Special thanks to Raptor, Appun and the folks in the DPS Modding Discord. They were able to walk me through and helped me create this fix in less than a day!
Performance Showcase:
This is the planet wide blueprint used for the example, it contains over 30k belts and a few thousand buildings.
Performance:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: