BigTower
More station slots (max: 8/9, safe: 6), kept after uninstall | Transport tower expansion (max 8/9, safe 6), kept after uninstall
About this mod Machine translation
BigTower
Read me in English
More storage slots on logistics stations
Overview
- Vanilla: Planetary Logistics Stations get 4 slots, Interstellar Logistics Stations get 5.
- max (default): Planetary Logistics Stations get 8 slots, Interstellar Logistics Stations get 9. Planetary stations are capped at 8 to avoid conflicts with vanilla logic at 9 slots.
- safe: Every station gets 6 slots.
- New stations expand on build; existing ones expand the first time you open their window.
- The station window shows all slots; if it is taller than the screen, it scales down.
- Extra slots support drones, vessels, belts, sorters, sandbox keep-amount, and copy/paste like vanilla slots.
- Works well with TowerFactory.
Config
- BepInEx/config/com.yummi.dsp.bigtower.cfg, or the r2modman Config editor
- ExpansionMode: max (default) or safe.
- Lowering the mode does not shrink stations that are already expanded.
Save compatibility
- No extra save data. Expanded stations stay expanded after uninstalling this mod.
- After uninstalling, vanilla only partly supports extra slots (window shows 6, belt/sorter input only slots 1–5, deliveries to slots 7+ can lose items). safe (6 slots) is the least risky.
Notes
- Orbital Collectors and Advanced Mining Machines are not expanded.
- Control Panel station view still shows only 6 slots.
- Multiplayer is untested.
CREDITS
- Dyson Sphere Program: The great game
- BepInEx: Base modding framework
Author
- cat yummi
Chinese description
The transport tower is expanded with more slots
Function description
- In the original version, there are 4 squares for intra-planetary logistics and transportation stations and 5 squares for interstellar logistics and transportation stations.
- max (default): 8 spaces for intra-planet logistics and transportation stations, 9 spaces for interstellar logistics and transportation stations. The planet is limited to 8 cells to avoid errors caused by logic conflicts between 9 cells and the original version.
- safe: All transport stations have 6 blocks.
- The capacity of a new transport tower is expanded; the capacity of an existing transport tower is expanded when the window is first opened.
- The window displays all grids; if it is too high, the overall size will be reduced.
- The expanded grid supports drones, transport ships, conveyor belts, sorters, sandbox quantity maintenance, copy and paste, etc.
- Can be used in conjunction with TowerFactory.
Configuration
- BepInEx/config/com.yummi.dsp.bigtower.cfg, or r2modman’s Config editor
- ExpansionMode: max (default) or safe.
- Turning down mode will not reduce the capacity of an already expanded transport tower.
Archive compatible
- No additional archive data is written, and the expansion will remain after uninstallation.
- After uninstalling, the original version only partially supports the extra grids (the window can only have a maximum of 6 grids, the conveyor belt/sorter only recognizes the first 5 grids, and goods may be lost in deliveries starting from the 7th grid). safe (6 grids) is relatively the safest.
Things to note
- Orbital collectors and large mining machines will not be expanded.
- The main control panel still only displays the first 6 cells.
- Not tested in multiplayer.
Acknowledgments
- Dyson Sphere Project: The Great Game
- BepInEx: basic module framework
producer
- Wandering Mage. Yumi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
xiaoye97-BepInEx