BigTower

v1.2.2·Updated 2026-10-12

More station slots (max: 8/9, safe: 6), kept after uninstall | Transport tower expansion (max 8/9, safe 6), kept after uninstall

About this mod Machine translation

BigTower

Read me in English

More storage slots on logistics stations

Overview

  • Vanilla: Planetary Logistics Stations get 4 slots, Interstellar Logistics Stations get 5.
  • max (default): Planetary Logistics Stations get 8 slots, Interstellar Logistics Stations get 9. Planetary stations are capped at 8 to avoid conflicts with vanilla logic at 9 slots.
  • safe: Every station gets 6 slots.
  • New stations expand on build; existing ones expand the first time you open their window.
  • The station window shows all slots; if it is taller than the screen, it scales down.
  • Extra slots support drones, vessels, belts, sorters, sandbox keep-amount, and copy/paste like vanilla slots.
  • Works well with TowerFactory.

Config

  • BepInEx/config/com.yummi.dsp.bigtower.cfg, or the r2modman Config editor
  • ExpansionMode: max (default) or safe.
  • Lowering the mode does not shrink stations that are already expanded.

Save compatibility

  • No extra save data. Expanded stations stay expanded after uninstalling this mod.
  • After uninstalling, vanilla only partly supports extra slots (window shows 6, belt/sorter input only slots 1–5, deliveries to slots 7+ can lose items). safe (6 slots) is the least risky.

Notes

  • Orbital Collectors and Advanced Mining Machines are not expanded.
  • Control Panel station view still shows only 6 slots.
  • Multiplayer is untested.

CREDITS

  • Dyson Sphere Program: The great game
  • BepInEx: Base modding framework

Author

  • cat yummi

Chinese description

The transport tower is expanded with more slots

Function description

  • In the original version, there are 4 squares for intra-planetary logistics and transportation stations and 5 squares for interstellar logistics and transportation stations.
  • max (default): 8 spaces for intra-planet logistics and transportation stations, 9 spaces for interstellar logistics and transportation stations. The planet is limited to 8 cells to avoid errors caused by logic conflicts between 9 cells and the original version.
  • safe: All transport stations have 6 blocks.
  • The capacity of a new transport tower is expanded; the capacity of an existing transport tower is expanded when the window is first opened.
  • The window displays all grids; if it is too high, the overall size will be reduced.
  • The expanded grid supports drones, transport ships, conveyor belts, sorters, sandbox quantity maintenance, copy and paste, etc.
  • Can be used in conjunction with TowerFactory.

Configuration

  • BepInEx/config/com.yummi.dsp.bigtower.cfg, or r2modman’s Config editor
  • ExpansionMode: max (default) or safe.
  • Turning down mode will not reduce the capacity of an already expanded transport tower.

Archive compatible

  • No additional archive data is written, and the expansion will remain after uninstallation.
  • After uninstalling, the original version only partially supports the extra grids (the window can only have a maximum of 6 grids, the conveyor belt/sorter only recognizes the first 5 grids, and goods may be lost in deliveries starting from the 7th grid). safe (6 grids) is relatively the safest.

Things to note

  • Orbital collectors and large mining machines will not be expanded.
  • The main control panel still only displays the first 6 cells.
  • Not tested in multiplayer.

Acknowledgments

  • Dyson Sphere Project: The Great Game
  • BepInEx: basic module framework

producer

  • Wandering Mage. Yumi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
BigTower-1.2.2.zip
File size
113.4 KiB
SHA-256
aa222f154b32dc2bd9e69af66a35a80a94840f2d63f3ec340e5f30d090649571
Stored at
2026-10-16 08:43