AutoReplenishItem
Automatically replenishes items when the storage is opened.
About this mod Machine translation
AutoReplenishItem
What's this?
Automatically replenishes items when the storage is opened.
You need to set the number of items for each item in advance.
I've been working on a conversation in the #modded channel of the Dyson Sphere Program_Jp server on Discord.
If you have any questions, please feel free to contact me there.
CONFIG
When you first run the DSP after installing a mod, a list of item names, item IDs, and quantity will be output to the configuration file.
The number of items is initially set to 0, so you can set the number of items you want to replenish automatically.
The format is item name/item ID/count of items, but the mods will ignore whatever you write in the item name.
If you want to reset the list, set the Reset value to true and load it. If you want to reset the list, set the Reset value to true and load it, but be aware that all settings will be lost.
Reset = false
ItemNameIdCountNNN = item name/item id/count
CHANGE LOG
v0.0.2
- Update to game version 0.9.24.11286
v0.0.1
- Publish.
What?
ストレージを开けたときにautomatic でアイテムを replenishment します.
It is necessary to set the number of items beforehand.
DiscordのDyson Sphere Program_Jpサーバの#mod成チャンネルでconversationをしながら为っていたので、
He かあればそこでprivate sound をかけてcrest ければと思います.
Settings
MOD れたあとDSPをInitially start したときにアイテムname, アイテムID, number of の一覧が settings ファイルに出力されます.
The number of items is initially set, and the number of items is set automatically.
Form: アイテムName/アイテムID/numberとなっていますが、アイテム名のところはMODは何を书いてもMODは无码します.
一覧をリセットしたい时はResetの値をtrueにしてロードしてください.そのときSET済みのものは全て出えるので気をつけてください.
Reset = false
ItemNameIdCountNNN = item name/item id/count
Updates
v0.0.2
- ゲームバージョン0.9.24.11286へのUpdate
v0.0.1
- public
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: