AutoLogisticsDroneSetup
Automatically adds drones, shuttles, and logistics bots from inventory when building a logistics station. Maintained fork of Gimbalhawk's mod, rebuilt for current game versions.
About this mod Author’s original text
AutoLogisticsDroneSetup (maintained fork)
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Automatically adds drones, shuttles, or logistics bots from your inventory or storage on the local planet when building a new logistics station. Especially helpful with blueprints, so you don't need to click through and manually add shuttles to every station in your planet-wide factory.
This is a maintained fork of Gimbalhawk's AutoLogisticsDroneSetup (MIT licensed, all credit for the mod to Gimbalhawk), republished because the original broke on game update 0.10.34.28529 and has not been updated since January 2024. If Gimbalhawk returns, we will gladly hand it back.
If you have the original Gimbalhawk-AutoLogisticsDroneSetup installed, remove or disable it — this package replaces it (same mod, same config).
Configuration
The mod is configurable. You can edit settings through the mod manager, or use the in-game config menu: click the config button on the left side of the transportation build menu (hit "6" to open it).
Storage priorities: changes the order the mod looks for drones between your inventory, storage boxes, or items stored in stations. Lower numbers take precedence; set a storage option to a negative number to disable it.
Changelist
1.8.1 (this fork)
- Rebuilt against the current game (0.10.34.28529). Fixes the startup TypeLoadException in OnGUI (UnityEngine module split) that crashed every frame and disabled autosave. No functional changes — the source is unchanged from Gimbalhawk's 1.8.0.
1.8.0 and earlier
- See the original changelog.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: