AutoAlarm

v0.1.0·Updated 2024-03-12

AutoAlarm provides customizable default alarm states for buildings

About this mod Author’s original text

AutoAlarm

This is a small mod for Dyson Sphere Program.

It has only a few features (and no UI other than optional config file based options):

  • On a per building type basis (smelter, assembler, missle launcher, etc...) set "Alarm On" to be true/false based on config file options. Defaults to true for extractors/weapons/stations/BABs and false for everything else.
  • (Not yet implemented) If copying a building, also copy the alarm on/off selection.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
AutoAlarm-0.1.0.zip
File size
120.8 KiB