AudioReplacer
Load custom sound files to replace in-game sfx and voice lines. Support mp3, wav and ogg format. Custom sound effects/voice replacement
Screenshots 1 screenshots
About this mod Machine translation
AudioReplacer
In Settings - Audio tab, there is a mod UI.
The upper part is path selection and load/unload custom audio from the target folder.
The lower part are drop-down list and search input that can veiw and play each custom audio.
Audio Name
When load from folder, it will take the file name and try to find the audio with the same name in LDB.audios then replace it.
You can install AutoMute to get the current available audio name in the game.
Installation
Via r2modman, or manually download the file and put AutoMute.dll in BepInEx/plugins folder.
Configuration
Run the game one time to generate starfi5h.plugin.AudioReplacer.cfg file.
- AudioFolderPath - The folder to load custom audio files when game startup.
- Enable UI - Add custom UI in game audio settings.
AudioReplacerAPI
Provide RegisterDirectory, LoadAudioFromDirectory, LoadAudioFromDirectory, UnloadAudioFromDirectory to dynamic loading/unloading audio files without making them into asset bundle.
Audio replacement
When loading from a folder it will take the file name and try to find an audio with the same name in LDB.audios and replace it.
AutoMute can be installed to get the audio names currently available in the game.
The settings .cfg file needs to be run once before the game will appear. After modification, you must click the 'Apply Settings' button in the game to take effect.
Manager installation: left option Config editor -> find starfi5h.plugin.AudioReplacer -> Edit Config
Manual installation: Change BepInEx\config\starfi5h.plugin.AudioReplacer.cfg file
- AudioFolderPath - folder for custom audio files (loaded when the game starts)
- Enable UI - Add mod interactive interface in game settings-sound
Volume icons created by SumberRejeki - Flaticon
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: