a89792 edit

v1.0.1·Updated 2024-04-10

Reduce the attack power of black mist, customize part of the range, ray receiving station power, hand rubbing speed and other modifications

About this mod Machine translation

a89792_Edit

Custom jamming tower range

The mining machine does not consume

Radiation receiving station warm-up enhancement

Customized mecha range

Customized level 1 production increase agent production capacity

Rub by hand ten times faster

Full recipe production capacity

Reduce black mist attack power

Change log

  • 1.0.1

+ Modified some descriptions

  • 1.0.0

+ initial version

+ Moved some functions from soarqin and wgates mods

Instructions for use

  • Install:

+ Install BepInEx

+ Place the two files DSPmechaAttackRange10.dll and DSPmechaAttackRange10.pdb into the plugins folder

  • Function:

+ All functions are turned on by default!!!

+ Customized interference tower range

  • Customizable value, 40 is the original range, the default is 120

+ Mining machine does not consume

  • Only the mining machine does not consume, mecha mining will consume the ore veins normally

+ Enhanced warm-up of ray receiving station

  • Fixed 64x
  • This modification can be switched on or off

+ Customized mecha range

  • Customizable multiplier, 1 is the original range, the default is 3

+ Customized level 1 production enhancer production capacity

  • The magnification can be customized, 125 is the original magnification, and the default is 9999

+ Hand rub ten times faster

  • Fixed 10x speed
  • This modification can be switched on or off

+ Full recipe production capacity

  • All recipes other than the deuterium fractionation tower can choose to increase production capacity, such as antimatter fuel rods, various buildings
  • This modification can be switched on or off

+ Reduce monster attack power

  • The attack power of all monsters including ground and space monsters is reduced to 0.01, and the attack power increase of each level is reduced to 0.01
  • This modification can be switched on or off

+ If the option is not triggered immediately after modifying it, you need to restart the game.

This translate uses AI

Customizing Turret Range

Miner No Consumption

Ray Receiver Warm-up Enhancement

Customizing Mech Range

Customizing Level 1 Boost Production

Hand Crafting Speed Multiplier

Full Recipe Production

Reducing Fogger Attack Power

Changelog

  • 1.0.1

+ Edit some descriptions

  • 1.0.0

+ Initial release

+ Ported some features from mods by soarqin and wgates

Instructions

  • Installation:

+ Install BepInEx

+ Place "DSPmechaAttackRange10.dll" and "DSPmechaAttackRange10.pdb" 2 files into the "SteamLibrary\steamapps\common\Dyson Sphere Program\BepInEx\plugins" folder

  • Features:

+ All options are turned on by default!!!

+ Customizing Turret Range

  • Customizable value, 40 is the original range,default 120

+ Miner No Consumption

  • Only the miner will not consume resources, mecha mining will normally deplete ore veins

+ Ray Receiver Warm-up Enhancement

  • Fixed to 64 times enhancement
  • This modification can be toggled on and off

+ Customizing Mech Range

  • Customizable multiplier, 1 is the original range,default 3

+ Customizing Level 1 Proliferator

  • Customizable value, 125 is the original value,default 9999

+ Hand Crafting Speed Multiplier

  • Fixed to 10 times speed
  • This modification can be toggled on and off

+ Full Recipe Production

  • All recipes except for heavy hydrogen distillation towers can be selected to increase production capacity, such as antimatter fuel rods, various buildings
  • This modification can be toggled on and off

+ Reducing Fogger Attack Power

  • All monsters including ground and space monsters' attack power is reduced to 0.01, and each level increase in attack power is reduced to 0.01
  • This modification can be toggled on and off

+ If the option is not triggered immediately after modification, the game needs to be restarted

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

xiaoye97-BepInEx

File & checksum

Filename
a89792_edit-1.0.1.zip
File size
39.0 KiB