a89792 edit
Reduce the attack power of black mist, customize part of the range, ray receiving station power, hand rubbing speed and other modifications
About this mod Machine translation
a89792_Edit
Custom jamming tower range
The mining machine does not consume
Radiation receiving station warm-up enhancement
Customized mecha range
Customized level 1 production increase agent production capacity
Rub by hand ten times faster
Full recipe production capacity
Reduce black mist attack power
Change log
- 1.0.1
+ Modified some descriptions
- 1.0.0
+ initial version
+ Moved some functions from soarqin and wgates mods
Instructions for use
- Install:
+ Install BepInEx
+ Place the two files DSPmechaAttackRange10.dll and DSPmechaAttackRange10.pdb into the plugins folder
- Function:
+ All functions are turned on by default!!!
+ Customized interference tower range
- Customizable value, 40 is the original range, the default is 120
+ Mining machine does not consume
- Only the mining machine does not consume, mecha mining will consume the ore veins normally
+ Enhanced warm-up of ray receiving station
- Fixed 64x
- This modification can be switched on or off
+ Customized mecha range
- Customizable multiplier, 1 is the original range, the default is 3
+ Customized level 1 production enhancer production capacity
- The magnification can be customized, 125 is the original magnification, and the default is 9999
+ Hand rub ten times faster
- Fixed 10x speed
- This modification can be switched on or off
+ Full recipe production capacity
- All recipes other than the deuterium fractionation tower can choose to increase production capacity, such as antimatter fuel rods, various buildings
- This modification can be switched on or off
+ Reduce monster attack power
- The attack power of all monsters including ground and space monsters is reduced to 0.01, and the attack power increase of each level is reduced to 0.01
- This modification can be switched on or off
+ If the option is not triggered immediately after modifying it, you need to restart the game.
This translate uses AI
Customizing Turret Range
Miner No Consumption
Ray Receiver Warm-up Enhancement
Customizing Mech Range
Customizing Level 1 Boost Production
Hand Crafting Speed Multiplier
Full Recipe Production
Reducing Fogger Attack Power
Changelog
- 1.0.1
+ Edit some descriptions
- 1.0.0
+ Initial release
+ Ported some features from mods by soarqin and wgates
Instructions
- Installation:
+ Install BepInEx
+ Place "DSPmechaAttackRange10.dll" and "DSPmechaAttackRange10.pdb" 2 files into the "SteamLibrary\steamapps\common\Dyson Sphere Program\BepInEx\plugins" folder
- Features:
+ All options are turned on by default!!!
+ Customizing Turret Range
- Customizable value, 40 is the original range,default 120
+ Miner No Consumption
- Only the miner will not consume resources, mecha mining will normally deplete ore veins
+ Ray Receiver Warm-up Enhancement
- Fixed to 64 times enhancement
- This modification can be toggled on and off
+ Customizing Mech Range
- Customizable multiplier, 1 is the original range,default 3
+ Customizing Level 1 Proliferator
- Customizable value, 125 is the original value,default 9999
+ Hand Crafting Speed Multiplier
- Fixed to 10 times speed
- This modification can be toggled on and off
+ Full Recipe Production
- All recipes except for heavy hydrogen distillation towers can be selected to increase production capacity, such as antimatter fuel rods, various buildings
- This modification can be toggled on and off
+ Reducing Fogger Attack Power
- All monsters including ground and space monsters' attack power is reduced to 0.01, and each level increase in attack power is reduced to 0.01
- This modification can be toggled on and off
+ If the option is not triggered immediately after modification, the game needs to be restarted
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: