more enemies
more enemies
About this mod Machine translation
more enemies
describe:
Frame drop warning, if the CPU is not strong enough, frames will drop
In a big map like a farm, don’t easily increase the enemy’s multiplier
Specific performance in the discussion area
After exiting the bunker, the enemy will be loaded with a delay of 2 seconds and will be stuck for a while. At this time, the frame rate will be single digits.
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For example, if you enable 10 times the number of enemies, sometimes the human and machine will be unable to track the enemy, but they will still be able to lock onto the player after a while.
The maximum detection limit for enemies in the game is 15
It can be understood that the enemy's brain can remember 15 things
Obstacles and enemy players are counted
When the enemy multiplier is particularly high, there are too many enemies around the enemy.
It's very likely that they don't have players in their brains and can't attack players.
This detection limit is an official compromise on performance and cannot be changed.
The upper limit of detection has been increased to multiple times. Enemies can be detected normally, and the farm does not even have 30 frames.
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Refresh point:
Enemies are refreshed from refresh points. Usually there are multiple enemy and BOSS refresh points on the map.
For example, from the left side of the bunker to the melee creep camp, troll creeps will sometimes be refreshed in the middle. This is the random refresh point of the creeps.
For example, No. 0 Dwarf Duck has only one refresh point, which is fixed at a certain position.
For example, Captain Fly on the Farm, there are three BOSS spawn points in that room, and under normal circumstances only one is spawning.
If the refresh point is forcibly activated, normal enemies will be about 2-3 times more powerful, and all BOSS refresh points will be forcibly refreshed.
Common enemies:
Minions and elite monsters are considered normal enemies.
For people like the Man of Light, after death, the box becomes the same as an ordinary minion.
BOSS:
The one with the special box after death is the BOSS
Some BOSS appear in the form of teams. If the Dwarf Duck is refreshed multiple times, the Black Duck Guard will also be refreshed multiple times.
Magnification:
The enemy multiplier generated by a refresh point. If the refresh point is not activated, the enemy will not be refreshed.
- By default, all refresh points are forced to refresh enemies, which can be customized
- The number of normal enemies generated is doubled by default and can be customized.
- The number of BOSS generated is 1 times by default and can be customized
- Enemies from different camps will exchange fire
- This MOD is not completely negative, it has positive benefits of getting rich by licking bags/brushing feathers.
The GUI interface is opened by default when entering the game, and the configuration function can be customized.
After the GUI interface is closed, you can press the ` key to open it again, which is the key above the TAB key and to the left of the 1 key.
The leftmost side of each function is the main switch of the function, which is turned off by default. The right side is the detailed configuration.
All function buttons, red means activated, white means inactive
The default situation of the game is that the refresh point is turned off and the enemy multiplier is 1
The refresh point is turned on, and the enemy multiplier is 1
The actual feeling is 2-3 times that of ordinary enemies, depending on the situation of BOSS, but it should not exceed 3 times.
Players who like onslaught can try 3+
Players who only like to search and withdraw can enter 0 to not refresh enemies, but NPCs will not be refreshed either.
Or players who only like to fight BOSS can increase the BOSS's multiplier and lower the enemy's multiplier.
Author: 2093603976
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.