Gun firepower upgrade and red envelope production

by 专业搞事(逝)·v1.0.0·Updated 2026-01-04

Added an ultimate RPK

About this mod Machine translation

describe:

content:

  • Added an ultimate RPK, which requires ten improvements to the original RPK to obtain; added repair formulas for the third, sixth, ninth and final modifications, which cost 2000, 4000, 6000 and 8000 respectively to trade in old ones.

There will be all kinds of strange material requirements during the synthesis process of the ultimate RPK, but I personally feel that the final modified panel is worthy of the various unorthodox material requirements during the modification process.

  • Added several recipes for rubbing red envelopes
  • Added modification content for Mosin Nagant and Bobosha. They are fully modified after 4 modifications. All materials can be obtained from base merchants or black merchants in Area Zero. They are transitional firearms in the early and mid-term.
  • Added four modifications of Fire AK. This may be an attempt at weapon specialization. At the same time, the synthesis recipe of kerosene lamp has been added.

(If new guns are added in the future, it will basically be the 4th modification. The 10th modification is still too laborious in terms of synthesis materials and improvements, so let’s let our original rpk have the exclusive honor; the 4th modification is basically the first 3 modifications to improve the overall weapon. The 4th update is another all-round improvement. The final gun is better than the original version, but it should not be the case that the early guns after the 4th change are even comparable to the original graduation set. After all, the raw materials needed to complete the 4th change can basically be obtained at the base or the Zero Black Trader)

  • Added a specialized killing version of M107. This modification is reversible.
  • Four modifications of M107 have been launched
  • Added two special-purpose firearms and rocket making recipes.
  • Added synthesis formulas for fishing bait and some original injections
  • Added M1 Garand and its four upgrades.

illustrate:

This mod is based on the framework mod of @心如叶木. Framework mod link:

ID range used by this mod:

Firearms: 666001~666035

Formula: 666666~666669, 777001~777056

Boss’s example weapon ID: 404001~404006

Boss’s example recipe ID: 504001~504006

Author: Professional Doing Things (passed away)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
3608886181.rar
File size
441.6 KiB