Replacing Nero's enemies with Walljump
Replacing Nero's enemies with Walljump
About this mod Machine translation
Replacing Nero's enemies with Walljump
MOD author: SSSiyan
Replaced enemy footsteps with a faster walljump to match the speed of regular JC animations
By swapping enemy steps with a walljump, you can jump out of cancel frame 1. In Turbo, the default enemy steps have something like an 8-frame animation that must play before you can act.
Any other animation files that edit the same motlist as "pl0000_basic.motlist.85" will overwrite this change, so pay close attention to the override. If you want to make two changes to a file, you need to merge them.
By swapping enemy steps with a walljump, you can jump out of cancel frame 1. In Turbo, the default enemy steps have something like an 8-frame animation that must play before you can act.
This is by no means a perfect fix, but it's handy until we learn how to edit move properties. Best results are achieved when used with the cheat engine entry "No JC Cooldown".
Install:
Extract and install using Fluffy's Mod Manager.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.