Replaces Dante enemy pace with faster walljump
Replaces Dante enemy pace with faster walljump
About this mod Machine translation
Replaces Dante enemy pace with faster walljump
MOD author: SSSiyan
Replaced enemy pace with a faster walljump to match the speed of the regular JC animation
Editing any other animation file with the same motlist as "pl0100_basic.motlist.85" will overwrite this change, so pay close attention to the override. If you want to make two changes to a file, you need to merge them.
By swapping enemy steps with a walljump, you can jump out of cancel frame 1. In turbo, the default enemy steps have something like an 8-frame animation that must play before you can act.
This is by no means a perfect fix, but it's handy until we learn how to edit move properties. Best results are achieved when used with the cheat engine entry "No JC Cooldown".
This mod will mess with Cavaliere. When your enemy steps, the different poses that the animation blends back to normal will rotate the Cav's position when it disappeared, so its hitbox will be in a different position. If you start noticing strange things, this is why.
Install:
Extract and install using Fluffy's Mod Manager.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.