Awesome Quarries
Added the ability to build and manage additional natural quarry areas. Holding 3+ stones and right-clicking will convert the plot to rocky soil, and the plot will have a chance to naturally regenerate ore.
Screenshots 1 screenshots
About this mod Machine translation
Added the ability to build and manage additional natural quarry areas. Holding 3+ stones and right-clicking will convert the plot to rocky soil, and the plot will have a chance to naturally regenerate ore.
Awesome Quarries
✨ **Make the world of Dinkum full of infinite possibilities! ** ✨
🏔️ Module function
This mod allows you to create natural quarry areas that will automatically generate ore resources according to the game's original ore respawn rules!
🎯 How it works
The native ore regeneration mechanism in Dinkum games is based on the following checks:
- Whether the plot is empty (no buried treasure or objects above it)
- Whether the plot is in the "Coarse Soil" biome
- Whether the plot type is rocky ground
- Whether adjacent plots are also empty
This mod optimizes this system in the following ways:
🔧 Core improvements
- **💎 Optimize the logic of buried items**
- Prevent treasure items from regenerating on rocky soil
- No more digging for treasure to repair the quarry
- Only intercepts the rebirth mechanism and does not remove existing buried items
- **🌱Intelligent identification of biomes**
- Any rocky ground tile is considered a "rough soil" biome
- Hover over the map to see the biome type of the converted area
- NOTE: Insects from rough soil areas will also appear in your quarry
- **🛠️ Convenient conversion system**
- Right-click on an empty space with an item in hand to convert it to rocky ground
- Use stone by default (costs 3 stones per land)
- Item type and consumption quantity can be customized in the configuration file
⚠️ Notes
- 🛡️ **Safe and worry-free**: No changes will be made to the save unless you actively convert the parcels
- ⏱️ **KEEP AS IS**: Does not change ore respawn rate
- 🗑️ **KEEP ORIGINAL**: Existing buried items beneath the quarry will not be removed
🔄 Installation and Uninstallation
**Completely risk-free! ** After removing the module:
- Converting a plot's biome type will revert to the original terrain generation state
- The plot type will remain rocky until you do something else
- Buried treasures will respawn on these tiles
🐛 Troubleshooting
Enable verbose logging mode in the configuration file and in-game notifications will display rich debugging information to help you understand why a certain plot failed to convert. Usually the cause is buried treasure or an object on the plot (such as grass).
📚 Open source information
This module adopts the CC0 open source license. Welcome to study, refer to and use it!
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🌟 **Start building your unlimited resource empire! ** 🌟
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.