Wash Point Badges Red Gate Cow Farm Remove Runes 2021/10/24
Box Synthesis Gold Equipment Talisman Badge Rune Red Door Cow Farm 2021/10/24
Screenshots 3 screenshots
About this mod Machine translation
Box Synthesis Gold Equipment Talisman Badge Rune Red Door Cow Farm 2021/10/24
Used in the same way as multiple monsters,
Specific steps and tools
File path \Data\global\excel\cubemain.txt
Put it in the xxxxxx.mpq folder of the mod you want to use
File path \Data\global\excel\cubemain.txt
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The following formula is recommended to be tested first with only this single mod.
Put in a white or blue helmet armor weapon, and holes will be randomly punched. Continue to click again.
One gem = perfect gem, continue to click and it will change
One quiver = multiple automatic reply quantity quivers
One city return appraisal certificate = multiple city return appraisal certificates
A blood bottle = Pardon Badge. Right-click the mouse and use it exclusively for washing points. It may conflict with other misc.txt
A Pardon Badge = a small talisman occupying one space. Its attributes include +7 skills, 11 additional lighting, reduced price, and MF added. If you continue to click, it will transform into a large talisman.
A small talisman occupying one grid + pure white non-attributed non-porous weapons and equipment = random white weapons and equipment with holes
A small talisman occupying one grid + blue, yellow, green, orange, gold equipment = random gold/yellow equipment with holes. If you continue to click, it will be yellow equipment.
A pardon badge + blue, yellow, gold and orange weapons and equipment = invisible weapons and equipment, which can be automatically repaired. Adding green means adding repairable attributes.
A red bottle + non-porous, pure white, non-attribute weapons and equipment, such as those sold in stores/non-porous blue armor weapons, gloves, belts, shoes, rings and necklaces = gold items/with holes,
A red bottle + gold or other non-hole equipment = yellow with holes
Gold equipment with holes Continue alone=White without holes
Multiple red bottles = essence
One blue bottle = three jewels/rainbow facets
One blue and yellow jewel = three rainbow facets. If you continue to click, they will all be yellow. If you can no longer make a rainbow, you can only retreat and reenter.
One jewel + blue, gold, yellow, green weapons and equipment = orange equipment
A blue bottle + gold/yellow weapons and equipment = upgrade expansions and elite items
Two blue bottles = rune No. 1. Continue clicking will transform all runes.
No. 1 rune + pure white non-attribute equipment = pure white punch, the original formula is simplified.
Rune No. 1 + embedded rune gem equipment = remove the rune gem. . . .
Rune No. 2 + equipment = cannot be destroyed
Rune No. 3 + throwing weapons = automatic recovery quantity
Synthesizing the red door archive requires clearing three levels of difficulty
One red bottle + one blue bottle = purple bottle
in act 1
A purple bottle = cattle farm gate
In Hell Difficulty Act 5
Two purples = random red door
Three purples = super random red door
A Town Portal Scroll = Pineapple Corner
Two, three. . .
An identification scroll = Red Door Key 1
Two, three. . .
The original one is Act 5 of Hell difficulty. Three keys or three organs are used to open one, and 9 different keys or 9 organs are used to open three red doors at once. It's no longer needed.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.