DarkwaterRejoinFix

v1.0.1·Updated 2026-04-04

Fixes the vanilla rejoin bug where players always come back dead and stuck as a mouse during an active run

About this mod Author’s original text

DarkwaterRejoinFix

DarkwaterRejoinFix is a BepInEx mod for Darkwater that fixes the vanilla rejoin bug where players always come back dead and stuck as a mouse during an active run.

What It Does

  • Places late-joining players at the player submarine spawn on the host.
  • Repairs broken hot-join client state after loading into an in-progress game, including the dead-as-a-mouse rejoin bug.
  • Retries voice hookup when joined players load in without linked remote speakers.

When To Use It

Install this if players rejoining mid-run:

  • rejoin dead and stuck as a mouse,
  • spawn in the wrong place,
  • get stuck in an invalid gameplay state,
  • or lose voice chat after joining.

Installation

Install with a -compatible mod manager, or place DarkwaterRejoinFix.dll in BepInEx/plugins.

Both host and clients should use the mod for the most reliable results.

If the mod is installed on the host only, late join and rejoin handling will still work, but the rejoining player can still have client-side state desync issues such as being unable to enter the store or outpost.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

File & checksum

Filename
DarkwaterRejoinFix-1.0.1.zip
File size
115.2 KiB