Unofficial regulations 1.36
Unofficial regulations 1.36
About this mod Machine translation
Unofficial regulations 1.36
Balance weak weapons, magic and rings
This gameplay change mainly balances weak weapons, magic and rings with no extra unused content, so you can use it without backing up your game saves, but still back up your data0.bdt file.
The file places it in Steam\steamapps\common\DARK SOULS III\Game.
Don't use it online or you'll get software!
change:
Maid's Dagger -> 80 fire 20 applied, plus fth and int scale
Reason: They live in desecrated capital and use fire
Scholar's Candelabra -> 80 magic, plus int scale
Reason: They use magic in book archives
Aquamarine Dagger -> 50 physical 85 magic, now uses weapon art damage equivalent to a straight sword
Clergy's Candelabra -> 80 physical 110 magic, plus fth and int scale, now the best dark magic casting tool
Reason: Used by corrupted priests.
Lothric's Holy Sword - > fth scale enhance,120%vs undead
Firelink Greatsword -> Weaker fire damage but increased fth and int scale
Wonir's Holy Sword -> lower str and increase fth level, join 120% vs undead
Moonlight Greatsword -> Now all magic damage and S in int scale
Reason: DS1 DS2 Legacy
Fume Ultra Greatsword -> Adds 35 points of fire damage
Reason: Fume Knight Intense Flame
Profaned Greatsword -> 80 physics 150 fire, no fth scale, making it fire is mainly a weapon
Reason: Sulyvahn is a wizard, so strengthen it in int, and he uses it as a fire weapon, not a physical weapon
Crescent Moon Sword - > 50 phys 105 magic,int scale
raise Pontiff Knight Curved Sword- ->raise frost
Storm Curved Sword -> 40 lights added, E scale at f
Reason: Storm King makes no sense without light
Dancer's Magic Sword -> 40 physical 75 magic 75 fire, lowered fth ratio, now more elemental and stronger weapon
Demon's Scar -> Fire damage slightly increased
Bloodthirsty -> Increase str scale
Darkdrift -> 10 phys 134 dark, plus int and fth scale, still floatable
Reason: Londor is a dark country
Crystal Sage's Rapier -> 85 magic, making it stronger than Crystal Estoc
Eleonora -> Added 50 Dark and E int fth scale
Reason: Darkness invades those who desecrate capital
Butcher's Knife -> 105 physics, stronger than before
Lao Wang's Sledgehammer -> 75 Fire, making it only smaller than Demon's Curse, can't increase it too much due to crush damage
Demon's Fist -> 55 physical 80 fire, increased str int fth scale, making it bigger than Chaos caestus
Darker stronger hand -> increase int fth scale
Soldering Iron -> 10 physical 80 fire, plus fth scale, 120% vs hollow and bufferable
Reason: The Corrupted Noble Jailer is a Hollow Observer and gets the Fire Dragon of Profaned Capital
Knight Swordspear -> 50 lighting, FTH scale growth
Dragon Slaying Spear -> 75 lighting to make it like the old regulations
St. Bident -> Now all magic weapons use FTH scale, buffable, cannot be infused
Greatlance -> Damage increased by 140 physical layers
Pope Knight Scythe -> Frosted
Friede's Great Scythe -> Frost 55, str fth scale slightly increased, making it equal to the hollow Great Corvian Scythe physically cursed
Witch Lock -> 20 Physics 95 Fire, than before
Ariandel rose stronger -> more bleeding and increased fth size
Gundyr's Halberd -> Increase str dex scale to over 610
Full attributes of Cresent Ax -> Make it like DS1,86 phys 86 magic, add fth scale, ax attack action and can't input
Winged Knight Halberd -> Increased Blessing Infusion fth scale
Darkmoon Longbow -> 66 magic, int magnitude increased, no physical curses
Birch Bow -> all 98 dark damage, no str dex scale, added int fth scale
Reason: Around the city
Compound bow dropped -> 40 physical 40 fire, fth scale added
Reason: Make it Ingredients
Dragonslayer Greatbow -> 90 physics 65 lighting, added fth scale
reaons: This is draonslayer
All Crossbows increase str or dex scale so that they are not weaker than bows (Knight's Crossbow has fth scale in lighting)
Sage's crystal staff -> int scale increased, making it the most powerful magician
White-haired Tailsman -> Increase int …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.