Unofficial regulations 1.36

by DanielHon·v1.36·Updated 2019-08-05

Unofficial regulations 1.36

About this mod Machine translation

Unofficial regulations 1.36

Balance weak weapons, magic and rings

This gameplay change mainly balances weak weapons, magic and rings with no extra unused content, so you can use it without backing up your game saves, but still back up your data0.bdt file.

The file places it in Steam\steamapps\common\DARK SOULS III\Game.

Don't use it online or you'll get software!

change:

Maid's Dagger -> 80 fire 20 applied, plus fth and int scale

Reason: They live in desecrated capital and use fire

Scholar's Candelabra -> 80 magic, plus int scale

Reason: They use magic in book archives

Aquamarine Dagger -> 50 physical 85 magic, now uses weapon art damage equivalent to a straight sword

Clergy's Candelabra -> 80 physical 110 magic, plus fth and int scale, now the best dark magic casting tool

Reason: Used by corrupted priests.

Lothric's Holy Sword - > fth scale enhance,120%vs undead

Firelink Greatsword -> Weaker fire damage but increased fth and int scale

Wonir's Holy Sword -> lower str and increase fth level, join 120% vs undead

Moonlight Greatsword -> Now all magic damage and S in int scale

Reason: DS1 DS2 Legacy

Fume Ultra Greatsword -> Adds 35 points of fire damage

Reason: Fume Knight Intense Flame

Profaned Greatsword -> 80 physics 150 fire, no fth scale, making it fire is mainly a weapon

Reason: Sulyvahn is a wizard, so strengthen it in int, and he uses it as a fire weapon, not a physical weapon

Crescent Moon Sword - > 50 phys 105 magic,int scale

raise Pontiff Knight Curved Sword- ->raise frost

Storm Curved Sword -> 40 lights added, E scale at f

Reason: Storm King makes no sense without light

Dancer's Magic Sword -> 40 physical 75 magic 75 fire, lowered fth ratio, now more elemental and stronger weapon

Demon's Scar -> Fire damage slightly increased

Bloodthirsty -> Increase str scale

Darkdrift -> 10 phys 134 dark, plus int and fth scale, still floatable

Reason: Londor is a dark country

Crystal Sage's Rapier -> 85 magic, making it stronger than Crystal Estoc

Eleonora -> Added 50 Dark and E int fth scale

Reason: Darkness invades those who desecrate capital

Butcher's Knife -> 105 physics, stronger than before

Lao Wang's Sledgehammer -> 75 Fire, making it only smaller than Demon's Curse, can't increase it too much due to crush damage

Demon's Fist -> 55 physical 80 fire, increased str int fth scale, making it bigger than Chaos caestus

Darker stronger hand -> increase int fth scale

Soldering Iron -> 10 physical 80 fire, plus fth scale, 120% vs hollow and bufferable

Reason: The Corrupted Noble Jailer is a Hollow Observer and gets the Fire Dragon of Profaned Capital

Knight Swordspear -> 50 lighting, FTH scale growth

Dragon Slaying Spear -> 75 lighting to make it like the old regulations

St. Bident -> Now all magic weapons use FTH scale, buffable, cannot be infused

Greatlance -> Damage increased by 140 physical layers

Pope Knight Scythe -> Frosted

Friede's Great Scythe -> Frost 55, str fth scale slightly increased, making it equal to the hollow Great Corvian Scythe physically cursed

Witch Lock -> 20 Physics 95 Fire, than before

Ariandel rose stronger -> more bleeding and increased fth size

Gundyr's Halberd -> Increase str dex scale to over 610

Full attributes of Cresent Ax -> Make it like DS1,86 phys 86 magic, add fth scale, ax attack action and can't input

Winged Knight Halberd -> Increased Blessing Infusion fth scale

Darkmoon Longbow -> 66 magic, int magnitude increased, no physical curses

Birch Bow -> all 98 dark damage, no str dex scale, added int fth scale

Reason: Around the city

Compound bow dropped -> 40 physical 40 fire, fth scale added

Reason: Make it Ingredients

Dragonslayer Greatbow -> 90 physics 65 lighting, added fth scale

reaons: This is draonslayer

All Crossbows increase str or dex scale so that they are not weaker than bows (Knight's Crossbow has fth scale in lighting)

Sage's crystal staff -> int scale increased, making it the most powerful magician

White-haired Tailsman -> Increase int …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
非官方条例1.36
File size
1.1 MiB