Strengthen the three-level starting
Strengthen the three-level starting
Screenshots 8 screenshots
About this mod Machine translation
Strengthen the three-level starting
The main file will enhance the Level III starter class as a standalone mod.
The goal of this mod is to change Dark Souls III's starting classes so that they make more sense. Classes are mapped to one or more meta-constructs to make them useful. Their attributes are carefully distributed so the courses are symmetrical and balanced, and their equipment is tuned.
You have to play offline or risk getting banned
content
The Dark Souls III meta version revolves around choosing a combination of Strength (STR), Dexterity (DEX), Intelligence (INT), and Faith (FTH). This mod changes the game's starting classes so that they are balanced with these combinations.
There are also lucky builds in this game. Because they are made by adding luck points to an existing build, they are not covered by this mod, but they are supported by having every class start with the same luck points.
This mod cannot change the description of the class on the character creation screen because no modding tool is able to do that. This makes selecting a class by looking at a list of names a bit confusing. Instead, look at the right side of the screen, where roles, attributes, and equipment are displayed.
property
All classes have a total of 90 points in SL1, with attributes distributed as follows: Gear Workers and Knife Sellers must start the game with both hands using their starting weapons, and they have no shields. Knight: long sword, knight shield, knight suit
。
Worker: Great wooden hammer, Worker set.
Sellsword: Sellsword Twinblades,Sellsword Set。
Northerners: battle axe, buckler, magician, northern suit, magic weapon.
Paladin: Crescent Axe, Kite Shield, Amulet, Chain Sleeve, Strength.
Assassin: rapier, target shield, magician, assassin suit, soul arrow.
Heralds: Spear, Holy Bloom Shield, Amulet, Herald Set, Healing Aid.
Wizard: short sword, small leather shield, wizard's staff, wizard suit, heavy soul arrow, magic weapon.
Cleric: Morning Star, Blue Wooden Shield, Cleric's Sacred Chimes, Cleric Set, Healing, Strength.
Pyromancer: Handaxe, Caduceus Buckler, Pyromancy Flame, Pyromancer Set, Fireball, Great Burning.
Build and use cases
The following list shows the best builds for each class:
Knight: STR + DEX
Staff: STR
Selling knives: DEX
Northerner: STR + INT
Paladin: STR + FAI
Assassin: DEX + INT
Pioneer: DEX + FAI
Wizard: INT
Pastor: FAI
Pyromancer:INT + FAI
Install
You should copy the Data0.bdt file to the game installation directory and choose to replace the existing file.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.