XX Gunner - Class Mod
Added a new hero class to Darkest Dungeon: Gunner.
Screenshots 1 screenshots
About this mod Machine translation
Added a new hero class to Darkest Dungeon: Gunner.
XX Gunner - Class Mod
"Faced with such great evil, you need a bigger cannon."
**The Gunner**, a small man armed with a devastating weapon. His cannon is long, big, loud, and powerful, capable of tearing weak enemies to pieces and blowing the faces of larger monsters away.
🎯 Role positioning
The Gunner is a powerful damage dealer. However, his devastating attacks require a turn of preparation time for maximum effect. Even without warming up, he serves as an effective status buff. With a specific combination of skills, he can even gain a foothold in the front row.
💥 Skill introduction
- **Light the Fuse**: The key to unlocking the gunner's destructive power. Provides +350% damage bonus (due to lower base damage).
- **Boom! **: Single target shooting. It has a synergistic effect with the marked target, which can simultaneously increase the hit rate and the chance of stunning the target.
- **Rocket Jump**: Attack and weaken the first two enemies while jumping forward.
- **Bombardment**: Similar to "Boom!", but attacks two enemies in the back row.
- **Fragment Blast**: Attacks all enemies and applies a slight bleeding effect. Deals more damage to stunned targets.
- **Minefield**: Counter attack. Can only be used in the front row position, and also provides yourself with some defensive bonuses.
- **"Listen to my orders"**: Mark a target and increase your own hit rate.
🎮 Game Tips
Gunner basically has two play modes:
- **Normal Mode**: Focus on using low-damage attacks to apply debuffs, creating opportunities for other heroes in the team to attack and stun.
- **Burst Mode**: Spend one turn using **Light the Fuze**, making the gunner's attack extremely powerful (but the hit rate will be reduced).
**Know your enemy**:
- When facing a mob group with high dodge, or a small-scale enemy that can be eliminated within 3 rounds, **DO NOT** use the ignite fuse.
- When facing a thick-skinned tank or boss, **Light the fuse immediately**!
**Coordination and Positioning**:
- Most of the Gunner's skills have synergistic effects with **Mark**, so it is best to have a hero in the team who can apply Mark.
- **Minefield + Light the Fuze** is a fun combination to have fun with him in the front row.
- The Gunner is designed to be immobile, so it helps to have skills that allow him to move ("Boom!" to move back 1 square, "Rocket Jump" to move forward 2 squares).
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⚖️ Balance Adjustments (November 30, 2016)
A new balance adjustment file has been added for players who find the gunner to be too powerful.
- The Gunner was originally intended to be a "fun character to play", but this adjustment hopes to make him more balanced by weakening some attributes and changing the damage bonus of "Lighting the Fuze" to 300%.
- He's still powerful, but more difficult to use.
**Installation Instructions**:
There are only 2 files in the balance adjustment package. You **still need to download the main file** to use the mod. Just unzip the balance package, copy the `heroes` folder over the original `.info` file, and copy the new effects script into the effects folder.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.