Squad Mod
The heroes and their skills and effects have been significantly modified to adapt to the four professional archetypes.
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About this mod Machine translation
The heroes and their skills and effects have been significantly modified to adapt to the four professional archetypes.
Squad-Mod
✨ **A comprehensive balancing and professionalization mod designed to reshape the hero and squad gameplay of "Darkest Dungeon"! **
The core concept of this module is to allow all 15 existing heroes in the game to belong to a clear professional type, which also determines their position in the expedition team. Starting from this idea, the module made a lot of adjustments to the damage value, skill range, etc., and finally formed this version.
🛡️ Core design concept
Heroes are divided into four major occupational types: **Healer, Supporter, Damage Dealer, and Frontline Tank**.
- Each hero's skills and positioning have been re-adjusted according to their profession.
- Many skills now **do not end the turn** (with a light blue border), and the battle rhythm is more flexible.
- The damage value has been fully adjusted, and the damage range of advanced equipment is more reasonable (for example, the minimum of level 5 equipment is 5 points and the maximum is 14 points).
🎮Main gameplay changes
**Heroes and Skills Remade**
- **Crusader**: `Smite` no longer clears mark status, `Zealous Accusation` effect changed to magical appearance.
- **Bandit**: The position of skill use is more specific. `Duelist's Advance` makes the hero advance 1 space and can attack the first 3 rows.
- **Leper Swordsman**: The `Purge` ability slightly reduces enemy armor.
- **Joker**: `Finale` can be used in the first two rows without ending the turn, `Solo` no longer moves the hero.
- **Plague Doctor**: The buff skill increases the damage and critical strike of the whole team, `Bandage` does not clear the mark.
- **Veteran**: The armor bonus of `Defend` increases smoothly with the level, and the round ends after `Retribution` is used.
- **Sister**: `Judgement` no longer heals itself, and the amount of single-target healing has been reduced to balance power.
- **Antique Dealer**, **Dog Trainer**, **Crossbowman**, **Villain**, **Gravedigger** and other heroes have been adjusted accordingly.
**Economy and Resource Optimization**
- **Treasure**: The effect is greatly enhanced, and "very common" rare treasures are no longer useless.
- **Gold Coins and Gems**: Gems are worth at least 500 gold. It can carry a large amount of gold coins when carrying the Antique Dealer, but has very low carrying capacity when not carrying it.
- **Heirloom**: The stacking limit is huge (crests can be stacked up to 96), the mission rewards are more, and there is no loss when exchanging.
- **Supplies**: No resale value, higher stack count, cleaner pre-mission supply menu.
**Dungeon and Progress Adjustment**
- **Number of curios**: The number of curios in the underground palace is increased (1.5 times in ruins/cave, 2 times in wilderness/bay).
- **Building Unlocks**: Many buildings (especially guilds) become available earlier.
- **Carriage and Roster**: Maximum scale increase.
- **Hero Upgrade**: The upgrade curve is more linear.
- **Quest Items**: Can be stacked up to 3 pieces.
- **Firewood**: More firewood in the mission (1/2/4).
**Special Mechanisms and Events**
- **Vvulf event**: will not trigger until week 30** and** you have 6 level 6 heroes, with at least 10 weeks between attacks.
- **Disease**: triggers more frequently.
- **Camping Skills**: It consumes less time or has better effects, but the hero no longer initially has career-specific camping skills.
📜 Update log summary
**V 0.99**
- Fixed SPD issues caused by negative quirks/diseases.
- The clown debuff success rate has been increased.
- Dog handler armor debuff reduced (-17% armor).
- Sister Mace Slam Damage +50%.
- The front row guard mechanism has been changed, eliminating the need to cast it repeatedly every round (duration changed to 30 rounds).
- Removed modifications to Vvulf and reverted its behavior to vanilla.
- The Ancestral Tentacle Idol tr …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.