regional acolytes
The goal of this project is to make common enemies (in this case, Acolytes) more unique in each dungeon. Visuals have been updated to match other native enemies in the dungeon.
Screenshots 1 screenshots
About this mod Machine translation
The goal of this project is to make common enemies (in this case, Acolytes) more unique in each dungeon. Visuals have been updated to match other native enemies in the dungeon.
regional acolytes
🎯 **Core Goal**: Create more unique variations of common enemies for each dungeon. I put a lot of emphasis on matching the overall look and feel of the game, just to add more variety.
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⚠️ Important update instructions
**Breaking changes in version 2.0**:
- **Regional Enemies** are now **hard requirements**. It contains the spawn data for all my regional monster mods in one file. Without it, monsters will not appear in your game.
- **Visual Adjustments**:
- **Acolyte of the Deep** has had more barnacles added to her body and is now **topless** (technically she no longer has breasts).
- **The Fungus Acolyte** has more mushrooms growing from the middle of its torso.
- **All Acolytes now have unique weapons that match their appearance! **
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🌊 Acolyte of the Deep Sea
- **Appearance**: Brand new ocean-themed character portrait.
- **Place of Appearance**: Bay.
- **Features**:
- Added **Eldritch** tag.
- **-5%** Corrosion Resistance.
- **+5%** Bleed Resistance.
🍄 Fungus Acolyte
- **Appearance**: Brand new fungus-themed character portrait.
- **Appearance location**: Wilderness.
- **Features**:
- Added **Eldritch** tag.
- **+5%** Corrosion Resistance.
- **-5%** Bleed Resistance.
🐗 Swallowed Acolyte (updated in version 2.1)
- **Appearance**: New dismemberment-themed character art (she was captured by pigmen and cannibalized while still alive).
- **Appearance location**: Beast Cave.
- **Features**:
- All resistances are roughly halved to reflect her injuries.
- **-3** HP.
- She will continue to bleed for **30 turns**, as if dying from her injuries.
- For balance, she will also **cause panic** when she appears.
- **+1** Speed.
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🛠️ Installation Guide
- Find your game module folder (please replace `D:` in the path with your actual hard drive letter):
```
D:\Steam\steamapps\common\DarkestDungeon\mods
```
- Extract the files for this mod into this `mods` folder.
- Start the game. Select the blue mod icon on the far right side of your save game. In the pop-up list menu, check this module to activate it.
📦 Installation requirements
- **Local Enemies** are a **hard requirement** to ensure that these enemy variants spawn properly in your game.
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🙏 Acknowledgments
*Special thanks to **Paizurix1** for fixing the bleed effect so that it works the way I originally envisioned.
- New animation provided by **TheAwkwardHeady**.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.