patio enhancement

by Moon Slime·v2.0·Updated 2026-02-27

Extension of the courtyard area to make it a regular area.

Screenshots 1 screenshots

About this mod Machine translation

Extension of the courtyard area to make it a regular area.

CourtyardPlus

🎉 **Welcome to the Courtyard, where fun and games begin! ** 🎉

Courtyard+ is intended as an expansion to the Scarlet Court DLC. Its main goal is to expand the content of the DLC while retaining its basic feel and flow. This mod is currently in Alpha testing and will continue to be updated over the next two to three weeks until I'm happy with its status. All feedback welcome!

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🛠️ Installation instructions

Due to the nature of this mod, it runs best on new saves. If you are installing on an old save, make sure you are currently on a mission from Ruins, Cove, Den, or Wilds before enabling this mod. If you wish to uninstall, also make sure you are in a mission in the Den, Wilderness, Ruins, or Bay.

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📜 Current module content

  • **Initial Story Mission** now triggers in Week 9 instead of Week 2. This should give you more time to prepare for the alligator.
  • You still need to complete the initial story mission to start the DLC normally.
  • **The courtyard will now be upgraded**.
  • **Wonderful Item Changes**
  • Lost Chests now have a unique appearance to differentiate them from Heirloom Chests. Removed keyhole as there is no key interaction.
  • The Winemaker's Curiosities have a unique appearance.
  • Trinket box keyhole removed as there is no key interaction.
  • The hives required for the "Burn the Hive" quest now have a unique appearance.
  • Key artifacts have unique appearances. Also changed to picking up keys directly as they have no interaction.
  • Added "Exploration" and "Skirmish" type missions.
  • Courtyards are now treated as regular areas for collector and snake spawning purposes.
  • Added a new "Activate Strange Object" type of task. This mission is themed after the Burn the Hive mission and has a unique icon.
  • The Courtyard has a unique spawn map that makes it different from other dungeons.
  • The cap on the "Collect Blood" mission has been removed. Previously, if you killed the Countess, this quest would no longer appear. I keep this quest as a "gather items" quest for this area.
  • You can still advance the storyline: Burn the Hive -> Baron -> Viscount -> Countess.
  • Since the Courtyard is now a regular area in addition to story missions, I added area quirks to it.
  • New bloodthirsty quirk.

*AI adjustments. Bloodthirsters will use their Thirst ability less often, allowing them to actually use some non-Beast Mode attacks.

  • Tick zombies will now also mark heroes and will use "Collect Blood" on the marked hero 95% of the time.
  • New courtyard background.
  • Adjustments to monster groups in infection events. Monster groups will now appear mixed with local enemy groups.
  • Added a purely cosmetic new effect to the Baron fight. His room starts out empty, with guests filling the background as the battle begins. They will leave after the battle.
  • Added boss mission of hunting crocodiles at levels 4 and 6. The Champion Crocodile mission has a unique loot trinket. He also has a new boss interface in the same style as other bosses.
  • Added boss quests to hunt the Garden Guardian at levels 3, 5 and 7. He also has a new boss interface in the same style as other bosses.
  • Made some adjustments to fanatics:
  • His encounter rate has been changed. The more Cursed Heroes you have, the higher the chance of him spawning. Having 4 Cursed Heroes at high infection means there is a 100% chance of him appearing.
  • The enemy types for his fire are now "Unholy" and "Carpenter" instead of "Unholy Carpenter". Therefore, any effect that increases damage to unclean creatures now also increases damage to the fire.
  • The monster group in the courtyard has been adjusted. Expect to see some gargoyles there.

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⚠️ Known issues

  • Sometimes your missions will disappear after leaving Endless Mode. Reload the save to make them appear. This is not an issue with this mod, but an issue with the game since the release of the Shieldbreaker DLC.
  • Crocodile quest seems to di …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
CourtyardPlus
File size
36.0 MiB