Cultist Simulator
This is a mod slightly based on the game Cultist Simulator, which adds 8 new cosmetics, each based on a principle from the game. You must collect books of knowledge from enemies and study them to gain better knowledge and eventually trinkets.
Screenshots 1 screenshots
About this mod Machine translation
This is a mod slightly based on the game Cultist Simulator, which adds 8 new cosmetics, each based on a principle from the game. You must collect books of knowledge from enemies and study them to gain better knowledge and eventually trinkets.
Cultist Simulator Accessories
✨ **A mod that brings the mysterious principles of Cultist Simulator to Darkest Dungeon! **
🎮 Module Introduction
Inspired by Cultist Simulator, this mod brings 8 new unique trinkets to your heroes, each one corresponding to a mysterious principle. Obtaining them is not easy and requires you to embark on a challenging quest for knowledge.
📖 Obtaining process
- **Collect Knowledge**: First, you need to collect a manor item called "Knowledge" from specific human enemies, just like collecting "Blood" or "Dragon Scales".
- **Research Upgrade**: Use specific "wonder objects" to research this knowledge and upgrade it to a higher level to gain deeper understanding.
- **Final Trial**: The final step is to fight other cultists who are also hungry for this knowledge. If you survive, you'll be rewarded with an trinket related to the knowledge principle used.
---
💎 Jewelry Picture Book
**Principle: Heart**
*Heart is the principle of continuity and preservation. *
- +40% stun resistance
- When hero is hit: Self: Shuffle (150%)
- Friendly skills: Team: -10% damage taken (2 turns)
- When attack hits: Other teammates: +5 Accuracy (50%) (2 turns)
**Principle: Holy Grail**
*The principles of the Holy Grail honor both the Nativity and the Feast. *
- +50% Stress Healing
- +50% pressure skill effect
- +100% food consumption
- +20% damage taken when not protected
- Friendly skill: Force target guard (50%)
**Principle: Moth**
*The moth is a wild and dangerous principle, representing chaos and desire. *
- +7 Dodge
- If there is a torch in the inventory, +2 speed
- +20% chance of monsters being frightened
- When attacking: random target 10%
- When attacking: Team: +7 Pressure (66% chance)
**Principle: Cold Winter**
*Winter is the principle of silence, end, and that which is not quite dead. *
- +30% Death's Door Resistance
- +10 speed when in death's door
- If health is below 50%, -50% pressure
- -10% dodge
- When the hero dies: Team: +20% Death Door Resistance (Mission)
**Principle: Melting Pot**
*The principles of the Crucible are transformation and destruction. *
- -10% pressure
- +10% damage
- When the attack misses: Self: -7 HP
- When attacking: Self: -1% Max HP (Mission) (66%)
- When killing a monster: other monsters: -7% dodge
- When killing monsters: other monsters: -7% accuracy
**Principle: Lantern**
*The Lantern is the principle of that hidden place sometimes called the "House of the Sun" and the light above it. *
- If the torch is higher than 75, +50% Determination XP
- If the torch is higher than 75, +5% critical hit chance
- +25% torch burning rate
- If the torch is lower than 70, then -7 accuracy
- -2 speed
- Friendly skill: Torch +10
**Principle: Sharp Blade**
*The sharp edge is the principle of fighting and struggling. *
- +3 speed
- +25% damage taken
- On miss: Self: +7 pressure
- When attacking: Self: +25% damage (1 turn)
- When the attack hits: Self: +3% critical hit rate (3 turns)
- When attacking: Self: Marked (25%)
**Principle: Knock on the door**
*Knocking on the door is the principle of opening doors and breaking down barriers. *
- Ignore stealth
- +25% armor penetration
- +10% chance to detect
- -10% max health
- +25% pressure
---
🌐 Language support
- Spanish and English.
- Russian added by Branch.
⚠️ IMPORTANT NOTE
- Each piece of "knowledge" is a manor item, which means some items may not show up in your supplies screen. **It is recommended to use mods that can expand the supply interface for a better experience. **
💬 Author's words
This is one of my first mods, so if you find any bugs, or feel like something is unbalanced and needs tweaking, please do …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.