Cultist Simulator

by LokiLaufey·v1.0·Updated 2026-02-27

This is a mod slightly based on the game Cultist Simulator, which adds 8 new cosmetics, each based on a principle from the game. You must collect books of knowledge from enemies and study them to gain better knowledge and eventually trinkets.

Screenshots 1 screenshots

About this mod Machine translation

This is a mod slightly based on the game Cultist Simulator, which adds 8 new cosmetics, each based on a principle from the game. You must collect books of knowledge from enemies and study them to gain better knowledge and eventually trinkets.

Cultist Simulator Accessories

✨ **A mod that brings the mysterious principles of Cultist Simulator to Darkest Dungeon! **

🎮 Module Introduction

Inspired by Cultist Simulator, this mod brings 8 new unique trinkets to your heroes, each one corresponding to a mysterious principle. Obtaining them is not easy and requires you to embark on a challenging quest for knowledge.

📖 Obtaining process

  • **Collect Knowledge**: First, you need to collect a manor item called "Knowledge" from specific human enemies, just like collecting "Blood" or "Dragon Scales".
  • **Research Upgrade**: Use specific "wonder objects" to research this knowledge and upgrade it to a higher level to gain deeper understanding.
  • **Final Trial**: The final step is to fight other cultists who are also hungry for this knowledge. If you survive, you'll be rewarded with an trinket related to the knowledge principle used.

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💎 Jewelry Picture Book

**Principle: Heart**

*Heart is the principle of continuity and preservation. *
  • +40% stun resistance
  • When hero is hit: Self: Shuffle (150%)
  • Friendly skills: Team: -10% damage taken (2 turns)
  • When attack hits: Other teammates: +5 Accuracy (50%) (2 turns)

**Principle: Holy Grail**

*The principles of the Holy Grail honor both the Nativity and the Feast. *
  • +50% Stress Healing
  • +50% pressure skill effect
  • +100% food consumption
  • +20% damage taken when not protected
  • Friendly skill: Force target guard (50%)

**Principle: Moth**

*The moth is a wild and dangerous principle, representing chaos and desire. *
  • +7 Dodge
  • If there is a torch in the inventory, +2 speed
  • +20% chance of monsters being frightened
  • When attacking: random target 10%
  • When attacking: Team: +7 Pressure (66% chance)

**Principle: Cold Winter**

*Winter is the principle of silence, end, and that which is not quite dead. *
  • +30% Death's Door Resistance
  • +10 speed when in death's door
  • If health is below 50%, -50% pressure
  • -10% dodge
  • When the hero dies: Team: +20% Death Door Resistance (Mission)

**Principle: Melting Pot**

*The principles of the Crucible are transformation and destruction. *
  • -10% pressure
  • +10% damage
  • When the attack misses: Self: -7 HP
  • When attacking: Self: -1% Max HP (Mission) (66%)
  • When killing a monster: other monsters: -7% dodge
  • When killing monsters: other monsters: -7% accuracy

**Principle: Lantern**

*The Lantern is the principle of that hidden place sometimes called the "House of the Sun" and the light above it. *
  • If the torch is higher than 75, +50% Determination XP
  • If the torch is higher than 75, +5% critical hit chance
  • +25% torch burning rate
  • If the torch is lower than 70, then -7 accuracy
  • -2 speed
  • Friendly skill: Torch +10

**Principle: Sharp Blade**

*The sharp edge is the principle of fighting and struggling. *
  • +3 speed
  • +25% damage taken
  • On miss: Self: +7 pressure
  • When attacking: Self: +25% damage (1 turn)
  • When the attack hits: Self: +3% critical hit rate (3 turns)
  • When attacking: Self: Marked (25%)

**Principle: Knock on the door**

*Knocking on the door is the principle of opening doors and breaking down barriers. *
  • Ignore stealth
  • +25% armor penetration
  • +10% chance to detect
  • -10% max health
  • +25% pressure

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🌐 Language support

  • Spanish and English.
  • Russian added by Branch.

⚠️ IMPORTANT NOTE

  • Each piece of "knowledge" is a manor item, which means some items may not show up in your supplies screen. **It is recommended to use mods that can expand the supply interface for a better experience. **

💬 Author's words

This is one of my first mods, so if you find any bugs, or feel like something is unbalanced and needs tweaking, please do …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Cultist Simulator Trinket
File size
13.2 MiB