So breathtaking - photorealism reshade
Image quality enhancement presets based on reshade
Screenshots 2 screenshots
About this mod Machine translation
Image quality enhancement presets based on reshade
- Sharpen everything (heavy
sharpening)
- Green filter reduction -
Color Saturation and Temperature Increase - Shadows Deepen (without darkening everything, 1000 preset with
Fake HDR/Levels etc. done here, I hate it) - "HDR" feel, but not too dark
because
Many of the "Photoreal" recap presets here tend to go overboard with fake HDR/LEVELS etc. to deepen shadows/scene elaboration, and as a result - everything becomes too dark. It makes all surface details, clothing, etc. tend to disappear into the darkness. The black spots also reach ridiculous levels, so the whole picture becomes dark as hell. No one wants this. Dark hole style blacks don't exist in real life, nor in paintings/paintings/renderings. Natural dark is more like a dark graphite color dark, so fake HDR has a tendency to darken everything too much. This preset aims to not go overboard with darkening while still making shadows and colors darker, with better temperature and saturation.
Change-LOG
v 1.1 - Changed optional adaptive fog color, density and coverage distance to make it as close to the original game as possible v.1.0 - Initial what it actually does in detail - Sharpen everything (re-sharpen) [You have to turn off film grain - otherwise it's Gonna look bad, trust me] - Green filter reduction
(Many people don't like it, it's also unrealistic)
- Color saturation and temperature increase (most people enjoy full, colorful images, but no green/blue/red noise filter like a green one
Vanilla game has) - Shadow Burning (not darkening everything, which the 1000 preset does here with fake HDR/Levels etc., I hate it - Natural Darkness is more like a dark graphite color, which I already
mentioned) - "HDR" feeling,
No making everything too dark - Adaptive Fog (read below - important)
Adapt to fog
Basically, many reshape presets are here to destroy the fog on the horizon. The vanilla game shows it on Dov's buildings, in the sky, and anywhere on the horizon where the fog/steam blur makes sense. My shadow rendition fog is as close to vanilla as possible, so distant buildings are more visible than normal, but without the artificial sharpening from the other presets.
It has one drawback - the game menu becomes "milky" - like in a fog
later. You can decide to turn off the fog by pressing a hotkey (DEL by default) whenever you go into your EQ, settings, etc., or if it frustrates you - just turn it off completely and forget about it. Then you have to deal with buildings that are a little too sharp on the horizon/in the distance. A lot of people don't see it, but I'm pretty allergic to it, so having Adaptive Fog present in this preset and turning it off while going into the menu doesn't bother me that much - graphics quality is still more important, but that's subjective.
on the surface
on - roads, sidewalks, walls - red, blue, green materials - make these colors darker (don't worry, the general green filter is off, so it won't reactivate it) - on distant buildings (two options here: a) with adaptive fog - make buildings sharp and colorful, but naturally covered with fog - steam, but menu screen
also
Covered with fog :- p :b) No adaptive fog - buildings are crispy and sharp in the distance, but no menu fog pollution - you can simply turn it on/off with a
single button) key configuration (mine, anytime
Change them in reshading) PG-DWN = UNSHARP (raise
Color Temperature and Saturation) DEL = Adaptive Fog (turned off by default, but it seems the game might start with it turned on - adding fog to all distant buildings/horizons or allowing you to turn it off using the menu; alternatively, you might just turn it off completely the way it is now)
Finish - Final sharpening (turn it off if you find the picture is too sharp or grainy
Spend) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.