Ghosts of Night City - Small Immersive Encounters
Five small but immersive scenes that fit the game's setting - shrines, mental breakdowns, camps and forgotten corners - scattered throughout Night City, telling the silent stories of those swallowed up and abandoned by the city.
Screenshots 5 screenshots
About this mod Machine translation
Five small but immersive scenes that fit the game's setting - shrines, mental breakdowns, camps and forgotten corners - scattered throughout Night City, telling the silent stories of those swallowed up and abandoned by the city.
Ghosts of Night City - Small Immersive Encounters
🌃 Module introduction
This small mod adds 5 new encounters in different locations in Night City. Each encounter is dedicated to telling a unique story, a brutal reminder of what the dystopian world of Night City is really like. These locations are designed to fit seamlessly into your gaming experience.
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🕯️ Roger's Wall
*Behind the buzz of the Afterlife nightclub dance floor, far away from the music and drinks, there is a wall that no one talks about. Only Rogge's most trusted mercenaries can enter there. They left a few things behind: a candle, fragments of a broken urn, a wall of photos with burnt edges. There are no markers, no names, just the heavy memories of those who will never come back. You don't have to ask for the stories, just leave something behind...and leave. *
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💀 Vigil for XBD Victims
* Behind Fingers Clinic, hidden between dumpsters and broken walls, Lisa guards the only place that still feels like her daughter. A pile of clothes, a broken bottle of perfume, a cheap necklace, two burned candles. Her daughter was taken away by scavengers as soon as she turned 18 and sold to work in Mewtwo. Lisa didn't have a cell phone, and she told herself that if she had made a call... maybe her daughter would still be alive. Now she sleeps on a mattress next to the vigil. Although crude, it was much more than what the city had given them. *
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🌉 Bridge Jumper
*He left the shoes on the edge of the Chinatown overpass, tucking a folded note under one that simply read: "For Janice and Isabella." No one saw him fall, no one stopped to ask why. A week later, they arrived: Janice, Isabella, and the elderly dog, Buster. They put down the flowers and wiped away tears. She held her daughter's hand and looked toward where he might have fallen. It would have been nice if he had stayed, it would have been nice if things were different. *
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💼 A company employee who has nothing
*When she dropped the suitcase, it exploded. Data chips litter the floor, street-level drugs, corporate-level secrets. She didn't even look back. Maria stared at the holographic goldfish flashing in the windows of Company Plaza and thought, "What's the point?" Her son was dead. Biotech won't help - they'll just punish her for trying. So she's gone, no money, no protection, her prosthetics deactivated, and no future. But she moved towards him. They would come for her, she knew. But it was the closest thing to peace that Night City could give her. Being with my son...that's enough. *
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🌠 The last night under the stars
*The campfire burned low, casting long shadows over the mangled van and scattered gear. The two wanderers sat close together, wrapped in silence and smoke, looking at the stars above the Badlands. Their tribe was gone, and Raffen Sif made sure of it. So... they stay up all night, sharing stories that no one will remember: names, jokes, roads that can no longer be driven. Every word is a farewell. When the sun rose, they said nothing, just looked at each other, nodded, and stood up. It was time to leave the only life they had ever known, and there was nothing left to bury. *
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⚠️ IMPORTANT NOTE
**About Rogue's Wall**: If you haven't finished the first chapter, please don't check it out!
Here's a photo from Jackie's funeral. If you care about immersion, it is recommended to ignore this location until Jackie dies, as these resources are persistent and will be there from the beginning of a new game.
🗺️ Location Tips
These locations are designed to be discovered by chance and designed to fit seamlessly into the game world:
- **Roger's Wall**: The back room of the Afterlife nightclub
- **XBD Victim**: Beh …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.