addiction system
Add an addiction mechanism to consumables for V to increase game immersion and challenge through additional debuff effects. ✅ Compatible with version 2.31/Shadows of the Past DLC.
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About this mod Machine translation
Add an addiction mechanism to consumables for V to increase game immersion and challenge through additional debuff effects. ✅ Compatible with version 2.31/Shadows of the Past DLC.
addiction system
🎮 **Add deep addiction mechanism to Cyberpunk 2077**
This mod introduces a real addiction system to the game, which will track V's use of various consumables: the addiction level will slowly increase when using it, and gradually decrease when taking a break. When V is addicted to a certain substance, withdrawal symptoms will occur if he stops using it for a long time.
🧬 Core Concept
Just like real life, V will never fully know how dependent he is on a certain consumable... until it's too late.
There will be some hints in the game, so please listen carefully to these signals, friends...
⚠️ A complete description of the game mechanics can be found in the official documentation, but I have to warn you that this will **ruin all the surprises** that come with the mod. Players who want to immerse themselves in the experience and discover its subtleties are best advised not to read.
💊 Healing Items
Includes healing items such as MaxDOC, BounceBack and Health Booster.
When V is severely addicted, the effectiveness of all healing items will be reduced.
*Example: A normal MAXdoc usually restores 40% health, but may only restore 30% when V is addicted to it. *
⚡ Enhancer
Includes boosters such as Stamina Booster, Carry Capacity Booster and RAM Jolt.
When V is experiencing withdrawal symptoms, all boosters will have the opposite debuff.
*Example: RAM jolt usually increases the max RAM when in use, but when V is out of use for a while, the max RAM drops until it is used again. *
🖤 BlackLace
Withdrawal from BlackLace has serious consequences: expect multiple debuffs!
Since BlackLace is relatively scarce in the base game, you'll have more chances of finding it during your adventure.
🧠 Nerve blockers
When V is severely addicted, the duration of the neuroleptics' effects is shortened.
In addition, nerve blockers can cause adverse reactions when equipped with certain types of prostheses.
🍷 Alcohol
Alcohol withdrawal may trigger the shivering effect, affecting the ability to aim with ranged weapons.
🚬 Cigars and Cigarettes
Frequent tobacco use affects V's stamina.
🔧 Prosthetic system
Some prosthetics provide more information about the current state of addiction, others significantly reduce the chance of becoming addicted!
📋 Compatibility Notes
The current mod is compatible with the following mods:
- Wannabe Edgerunner
- Status Bar Bug Fixes
- Ripperdoc Service Charges
- Weapon Conditioning
🎯 Installation Guide
- Extract the module files and translation package files to the "Cyberpunk 2077" game folder
- When installing the translation package, you need to install the Audioware module at the same time to obtain a complete audio experience.
- Currently, the simultaneous use of translation packages in multiple languages is not supported.
🌟 **Make life in Night City more real and exciting! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.