Weapon Selector

v1.0.3·Updated 2022-10-28

Adds a little menu to choose what Weapons and Curses you get in dungeons.

Screenshots 1 screenshots

About this mod Author’s original text

A Cult of the Lamb mod that adds a little weapon selection menu window to the game's pause menu.

You can select any weapon and curse from that menu, and you're guaranteed to get them in any dungeon's equipment-spawning room.

The little weapon selection menu is draggable, and looks like this:

You can navigate through the choices by clicking on the arrows.

You can also navigate through them with your keyboard, pressing J, K, or L to move through Weapon, Trait or Curse, respectively.

Installation

This mod’s only dependency is BepInEx.

Installation (Mod Manager)

  • Download and install r2modman or the Mod Manager.
  • Install this mod and all of its dependencies with the help of the mod manager!

Installation (Manual)

  • Download and install BepInEx.
  • If you're downloading it from its Github page, follow this installation guide.
  • If you're downloading "BepInExPack CultOfTheLamb", follow the manual installation guide page itself. This one comes with a preconfigured BepInEx.cfg file, so it's advised you download this one.
  • Find the BepInEx/plugins folder.
  • Place the contents of "WeaponSelector.zip" in a new folder within the plugins folder.

How To Use

All you have to do is choose a Weapon, Weapon Trait and/or Curse from the menu and start a dungeon. Your choice of weapon and curse should be given to you at the start of the dungeon and in any weapon-selection rooms.

The menu's fields are:

  • Top: "Weapon" (e.g. Sword, Axe, Dagger).
  • Middle: "Weapon Trait" (e.g. Bane, Zealous, Godly).
  • Bottom: "Curse" (e.g. Divine Guardian, Flaming Shot).

You can also choose to let the mod randomize your weapon pool a bit!

A simple explanation:

  • Setting 'Weapon' to "Random" and choosing a specific Weapon Trait will give you a random weapon with that trait.
  • Setting 'Weapon Trait' to "Random" and choosing a specific Weapon will give you that weapon with a randomly selected trait.

All your weapon choices are saved to a text file named WeaponChoice.txt created inside of the BepInEx/plugins folder.

If you find any bugs or issues, you can contact me on Discord! kelly betty#7936

Changelog

  • 1.0.3 -- Changed arrow sprites for better quality.
  • 1.0.2 -- Clean-up + readme fix.
  • 1.0.1 -- Clean-up. Fixed a small and barely noticeable bug.
  • 1.0.0 -- Initial upload.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_CultOfTheLamb

File & checksum

Filename
Weapon_Selector-1.0.3.zip
File size
113.5 KiB