Trait Control
Control follower traits - replace negative with positive, customize how often each trait appears - even stop certain traits altogether.
About this mod Author’s original text
Trait Control
Control your followers' traits with this quality-of-life mod.
Originally part of Cult of QoL, these trait features grew substantial enough to deserve their own dedicated mod.
Features
Trait Replacement
- Automatically replaces negative traits with positive ones on new followers
- Apply To Existing Followers - optionally process existing followers too (disabled by default to protect necklace-granted traits). Shows a warning before enabling.
- Preserve Rot & Cursed - keeps the Mutated (Rot) and Cursed (Zombie) traits intact (enabled by default). Rot followers are useful for rituals, and Cursed followers gain their trait through resurrection.
- Backs up original traits and can restore them if feature is disabled
- Option to use only unlocked traits for replacements (enabled by default)
- Option to pull from all trait pools instead of the game's separate pools
- Exclusive traits (like Lazy/Industrious) can be replaced with their counterpart (default behavior) or a random trait
Unique Traits
Control whether special/crossover traits can appear in trait pools:
- Immortal - normally a special reward
- Disciple - normally a special reward
- Dont Starve - crossover trait (follower doesn't need to eat)
- Blind - crossover trait
- Born To The Rot - crossover trait
- Ex-Bishop - normally granted when converting enemy bishops (follower will never dissent)
Each unique trait has two options:
- Include - allows the trait to appear in trait pools
- Guarantee - new followers will always receive this trait (ignores weights). Only one follower can have this trait unless "Allow Multiple Unique Traits" is enabled.
Additional option:
- Allow Multiple Unique Traits - normally only one follower can have each unique/single-use trait (Immortal, Disciple, Lazy, Snorer, etc.). Enable this to allow multiple followers to have the same trait.
Trait Count
Control how many traits followers receive:
- Minimum Traits (2-8, default: 2) - the minimum number of traits a new follower will have
- Maximum Traits (2-8, default: 3) - the maximum number of traits a new follower will have
- Randomize Traits on Re-indoctrination - when re-indoctrinating an existing follower at the altar, randomize their traits using the configured min/max (vanilla only changes appearance/name). A notification displays showing the trait count change.
Vanilla behavior is 2-3 traits for new followers (randomly chosen between min and max), with a cap of 6 during re-indoctrination. Increase these values to give followers more traits (limited to 8 due to UI constraints). The maximum setting also affects re-indoctrination, removing the vanilla cap of 6.
- Trait Reroll via Reeducation - adds the Re-educate command to normal followers (dissenters already have this in vanilla). Using it will re-roll their traits using your configured min/max and weights. Works with "Enable Trait Replacement" to replace negative traits. A notification displays showing the follower's name and trait count change.
- Protect Trait Count on Reroll - ensures followers don't end up with fewer traits than they started with when using reeducation or reindoctrination. If the reroll results in fewer traits, additional traits are added to match the original count.
- Re-rollable Altar Traits - when using the Exorcism Altar, re-selecting a follower shows different trait results each time instead of the same result per day. Useful for finding specific traits without waiting.
Note: If "Use Unlocked Traits Only" is enabled and you don't have enough traits unlocked, followers may receive fewer traits than the minimum. A warning will appear in the log when this happens.
Trait Weights
Control how likely each trait is to appear on new followers. Each trait has a weight slider from 0 to 100. Weights are relative to each other.
- Higher weight = more likely relative to other traits
- Lower weight = less likely relative to other traits
- Weight of 0 = disabled - that trait will never appear
- All traits default to 1.0
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: