war planner
战争策划者
About this mod Machine translation
war planner
You're an empire seeking a kingdom-sized war - and the war declaration list buries it under a hundred single county claims. The War Planner displays all the claims you can enter in a window, with the largest number first, and war is just a click away.
what it does
The round button next to the date field (or War Planner Decision) opens a draggable panel listing all pressable claims: your own, those held by your court, and those of any of your deep vassals - exactly the set provided by the declare war window.
Filter by target size via the "All/Empire/Kingdom/Duchy/County" tab. Titles already in your realm will be skipped.
Sort by rank (biggest first, weakest holder on top) or just by strength (wielders and allies). Just toggle "Ready" and "I claim" to streamline the list; refresh the scan.
Flags will tell you when something on your side is blocking every war - like troop surges, debts, campaigns, captivity.
Each row shows the title, the claimant, the current holder and their military strength (weak ones are green, strong ones are red), the treasury, and the total alliance strength if there are allies; plus the survival status: ready, or the first thing that prevents war - armistice, alliance, ongoing war, imprisoned claimant, hostage or incapacitated, insufficient reputation, or any in-game requirement.
The crossed swords emblem on the portrait marks its bearers as those already fighting another war.
Holy wars too: you can now declare war on the ruler of a neighboring kingdom, with the war size (county, duchy or kingdom) and its piety cost. They appear in All View and in their own tab.
The declare war button costs reputation and will open an in-game window to declare war on the holder.
Names and badges are links to the game itself: hover to reveal a character or title card and click to open it.
compatibility
No overwriting of the original files: panels and buttons are new interface files. It runs alongside other interface mods and should survive patches.
Existing archives can be safely added or removed.
The list is a snapshot taken when the panel is open or a tab is clicked; refresh or press the tab key to rescan. Written for single player: status bar follows local player.
Same author
Experience Reinvest – Reinvest talent points that you can no longer spend in a completed lifestyle into skills, other lifestyles, prestige, piety, prestige, trait experience, or student education.
Both mods will put their decisions in a shared Mod Decisions group at the top of the Decisions tab, so they will be together no matter which mod you run.
language
English, French, German, Spanish, Russian and Simplified Chinese. The mod simply follows the game language (Paradox Launcher > Game Settings > Language, or In-Game Settings > Game Language >). The translation is written by the author himself, a non-native speaker - corrections in the comment area are welcome and will be added.
Version
1.0.1 - Built and tested for CK3 1.19.
✅ Achievements compatible ✅
This mod does not affect achievements. Since version 1.9 of CK3, achievements require neither Ironman nor unmodded gameplay; what hinders them are console, debug mode, switching rules, multiplayer, and some game rules.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.