Landmarks in the field of production
制作领域的地标
About this mod Machine translation
Landmarks in the field of production
Crafting Realm Landmarks adds a landmark construction system to Crusader Kings III, allowing territorial rulers to commission powerful and themed special buildings in counties that otherwise don't have access to unique wonders. Instead of locking each memorable province into a historical location, this mod lets you gradually shape your realm through wealth, reputation, terrain, and ruler skills.
feature
Build custom domain landmarks with big decisions
Milestone categories related to CK3 lifestyle skills
Landmark quality affected by ruler skill and investment: Common, Rare, Legendary
Scaling Cost and Schedule Balance
Unique warriors, court positions and activities unlocked through landmarks
Judgment on building new landmark
Added a major area decision: the construction of a new landmark commission, a strong landmark in the county that does not yet have a special building. Each ruler can only build one landmark in his lifetime, or once every 50 years. Construction and financial contributions are tracked through the "Great Projects" tab.
Landmark category
Manage landmarks
Landmarks that mainly generate mineral income, hills and mountains have additional bonuses. Merchant Port A trade-focused port that increases tax revenue and development growth. The Guild District Urban Economic Center focuses on development and construction.
learning landmarks
Great study bonuses, lifestyle experiences, reduced cost of university activities and cultural advancement. Abbey castle piety, clergy opinion and defense bonuses. The observatory enhances cultural attraction, advancement and scholarly output.
diplomatic landmark
Chamber of Ambassadors The perception and diplomatic influence of foreign rulers. Arena landmarks provide opinion bonuses, knight effectiveness, and activities that attract recruitable gladiator guests. Autonomous Estates Executive estates provide additional field capacity.
conspiracy landmark
Shadow Court Unlocks the Shadow Hand's court status and enhances hostile plans. Silent Castle fortifications and fear-based defenses. The Dark Landmark of the Blood Temple, focusing on innate traits and bloodline enhancements.
military landmark
Warfare assembles massive troop infrastructure to support large standing armies. The elite order of knights focuses on the effectiveness of heavy cavalry and knights. Mercenary Enclaves reduce the cost of hiring mercenaries and unlock unique mercenary companies.
Landmark quality system
Each landmark contains one of three quality levels:
ordinary
rare
legend
Quality is affected by the following factors:
Related Ruler Lifestyle Skills
Architect Traits
Investment during construction
Rulers with greater knowledge are more likely to build legendary universities, while rulers with high military skills are able to build more powerful military fortresses.
Cost and expansion
Landmarks are designed to remain rare and impactful throughout the campaign. base cost
500 gold coins
1000 Reputation
Optional investments
Investment: +100 gold coins
Large investment: +250 gold coins
Input labor: Levi loses 20% before the landmark is completed
Cost Adjustment Every time a landmark is built, the gold cost of future commissions is permanently doubled.
unique armed knight
Several military landmarks unlock exclusive groups.
war rally
Unlock a large professional group:
Well-trained levies
Assemble Archers
border knight
Knights
Unlock an elite knight cavalry regiment:
Order of the Golden Gun
Order of the Red Oath
Order of the Iron Fortress
mercenary enclave
Unlocked an elite mercenary company:
red contract
Broken Blade
Wolf League
Colosseum
What to Unlock: Arena Gladiators are cheap, aggressive, high damage infantry with small regiment sizes.
FAQ
Is this mod save compatible? Yes. This mod is designed to be safely added to existing archives. Will AI build landmarks? No. AI has not yet used this landmark ruling. Can landmarks be built in cou …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.