Dog version function group
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About this mod Machine translation
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This post was last edited by 413625658 on 2020-9-19 17:41
【V1.00 update content】
- Independent mod
- Let the snowballing combat effectiveness generated after centralization of power be weakened.
- Greatly affects the combat effectiveness of centralized power
- Snowball economic weakening caused by centralization
- This version no longer exists. It is very simple when the territory is large.
【V1.01 update content】
- Cancel AI generation! (It’s best to re-open the file. It doesn’t matter if you don’t. In 80 years, AI will be gone.)
- Corrected some contents to balance punishment and rewards during the period.
【V1.10 update content】
- Add abdication (centralized decision-making)
- Added the ability to force vassals to retire and return home (right-click on the vassal)
- Various rule modifications
【V1.20 update content】
- Integrate fewer branches and fix bugs
- Add people of destiny, people of plane, and people of heaven’s choosing
- Correct the data on centralized power
- The power of centralized power will no longer appear in AI.
(Not tested, there is no need for emotion or time, I think there are no bugs in the code written)
【V1.22 update content】
- Fix various BUGs
- Repair and optimize the code
PS: There is no need to open a new file. If you use a version after 1.20 and re-open a new file, please open a new file.
PS: Use the centralized power to repair all AIs and change them into people of destiny. (including players)
【V1.25 update content】
- Process the data and generated data of people in destiny, chosen, and planes.
- Dealing with fate and selection. People in the plane are innate and can be inherited, and the conditions are harsh.
- Process data from centralized powers.
- Fix bugs and AI processing bugs.
【V1.29 update content】
- Fix the bug caused by the numerical upper limit caused by the power of centralization.
【V1.31 update content】
- Processing of centralized power data.
- Process the data of chosen people and planes.
- Changes to the Integrated Succession Act.
- Added the function of going against the will of heaven to gain destiny, choice, and planes.
【V1.32 update content】
- Repair the major BUG in the function of going against the will of heaven.
- Reconstruct the code structure that goes against the grain.
- Fix UI bugs left behind by abdication.
- Fix the BUG left over by inheritance. (Originally, I integrated the inheritance MOD from the creative workshop and then fixed the bugs in the inheritance MOD. However, I was so repaired that I wanted to die and almost exploded on the spot. I got anxious and rewrote half of the code myself, EMMM)
- Fixed the disappearance bug of adding centralized power.
Copy code
If you have any good ideas, tell me and I'll do some CS when I have time.
If you want the latest version or test version, you can join the QQ group: 61083661
And the file contains various definition entries, which can help MOD authors save more time for searching.
- Throw it into C:\Users\XXXXXXXXX\Documents\Paradox Interactive\Crusader Kings III\mod (ignore the regular/student version, no need to change any address, just throw it in for counting)
- Click on Crusader Kings III\launcher\dowser.exe (select MOD, turn on GTcheat, ignore this for genuine version)
- Start your game.
- Select GT decision-making group - GT centralized group - add centralized power.
content:
[The power of centralization]
(Needed by both direct jurisdiction and vassals.)
- Great direct authority.
- Extremely high number and scale of regular soldier legions
- Greatly reduce the money provided by the direct administration
- Greatly reduce the number of levies provided by direct jurisdiction
- Punishment after canceling more than two duchies
- Cancellation of excessive penalties for territories under direct jurisdiction
- Increase the levies given by vassals
- Increase the money given by vassals
【abdicate】
(Change the heir and continue the liver …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.