communist religion
共产主义宗教
About this mod Machine translation
- Added new Marx religion group
2.Default religious belief: Orthodoxy
- There are currently a total of 8 new core doctrines
- Some special resolutions
Note: Use decision to convert to communist beliefs
This mod is less complete and needs to be supplemented with content.
Added content in 9.24:
Revolutionary deterrence and corruption mechanisms, the two values affect the buffs obtained by characters of the same faith.
Principality Liberation War (enhanced version of Holy War)
10.2 Added content:
New Faith: Anarchism, Compromise
The new system: revolutionary bureaucracy (Marx Religion Group)
Special Zone: Set the special zone type based on your needs: Special Economic Zone, Integration Zone, Poverty Alleviation Zone...
10.4 added
Standing committee election system (conditions: revolutionary bureaucracy, at least a kingdom-level title, communist religion)
Corrected Anarchist religious titles and knighthood names
The decision to convert to Communism will grant you some additional treasures
6.16
Adapted the mod to the existing version and fixed some bugs.
7.28
New troops added
Fixed cost of some decisions
Added new Declaration decision to gain permanent deterrence bonus
Fixed text of some resolutions
7.31
Added a new imperial-level jihad excuse: the Great Crusade, exclusive to the sectarian religious group, which requires the consumption of revolutionary deterrence.
Provided new titles for the sectarian religious group.
8.5
Join the community mechanism
Characters whose religious group is Marxist can join the club: the Communist Youth League, and use the decision "Join the Communist Youth League".
Club members are divided into 4 levels, and different levels have different club abilities.
The community GUI is located on the right HUD.
12.3
New task mechanism added to the community GUI
Accept community tasks by using the "Accept Task" button of the club GUI. Completing the club tasks will earn you community contributions.
12.5
Fixed an issue where vassal contracts in the Revolutionary Bureaucracy were not available
12.31
Fixed the bug that the inheritance law cannot be changed after becoming a bureaucracy
Add some correction icons Adjust the weight of ai selection resolution Adjust some gui
After holding the title of Soviet Union, you can unlock the decision to integrate the Siberian Empire and the Volga-Ural Empire's legal principles.
The new Marxist religious sect, the Pol Pot sect, has some of its holy sites in the East
The next step is to try to add Bobo as a natural disaster to weaken the development of the Indian region.
3.3
Resolution: Build the M11 highway. Build the M13 highway. Build the M4 highway. Available after the establishment of the Soviet Union.
The collective farm estate can be built. It can be used by the Nazi religious group. Some sub-buildings that enhance the effect.
Controlling designated counties can build the Winter Palace and Red Square
9.28
Fixed resolution unavailability caused by version update, interface bug, camp purpose bug
10.20
Add music package, adjust English translation, fix administrative inheritance law bug
12.28 12.30
Fixed vassal contract bug and missing bureaucracy icon
Fixed the vassal limit bug, and the revolutionary bureaucracy restored legitimacy and court.
2026.05.04
COMR-2026: Fix the abnormal problem of religious interface
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.