Quick menu hotkeys
Added direct keyboard shortcut to instantly open the game menu. Press I to open the inventory, J to open the journal, K to open skills, and L to open knowledge. No more holding down the ESC key and scrolling through the radial wheel menu. All hotkeys are configurable via INI files. Call game functions directly - no analog input required.
Screenshots 1 screenshots
About this mod Machine translation
Added direct keyboard shortcut to instantly open the game menu. Press I to open the inventory, J to open the journal, K to open skills, and L to open knowledge. No more holding down the ESC key and scrolling through the radial wheel menu. All hotkeys are configurable via INI files. Call game functions directly - no analog input required.
Quick Menu Hotkeys
Tired of holding down the ESC key, operating the radial wheel, and releasing it to open a menu? 😫
This mod adds direct keyboard shortcuts to Crimson Desert, allowing you to instantly open menus with just the press of a key. Say goodbye to cumbersome radial wheels! ✨
---
🎮Default hotkey
- **I** = Inventory
- **J** = Task log
- **K** = Skill tree
- **L** = Knowledge
- **O** = Options/Others
- **M** = world map
---
📋 Extra panel (no default keys)
These panels have no hotkeys assigned by default. You can bind them to any key via an INI file:
- challenge
*Faction tasks
- Guide
- notify
---
✨ Features
- **Direct Menu Switching**: After opening one menu, you can jump directly to another without closing and reopening the radial menu.
- **Fully Configurable**: All hotkeys can be changed or disabled via INI file. Set any key to **00** to disable it.
- **Extra Panels**: Additional game menus such as Challenges, Faction Quests, Guides, and Notifications can be manually assigned.
- **Updates with ease**: Use automatic mode scanning to locate internal game functions instead of relying on hard-coded offset addresses.
- **Effective immediately**: Hotkeys are available as soon as you enter the game. The mod will automatically parse the game's PanelManager.
- **Direct internal call**: Open the panel by directly calling the game's internal panel function instead of simulating menu navigation.
---
🔧 Request
- **Ultimate ASI Loader (ThirteenAG)** - Places the **version.dll** file into the game's **bin64** folder. If you already use other ASI mods, the loader is most likely already installed.
---
📥 Installation
- Make sure Ultimate ASI Loader (**version.dll**) is located at:
`[Steam]\steamapps\common\Crimson Desert\bin64\`
- Copy **QuickMenuHotkeys.asi** and **QuickMenuHotkeys.ini** to the same **bin64** folder.
- Start the game. Once you enter the game, the mod will be automatically activated.
---
⚙️ Configuration
Edit **QuickMenuHotkeys.ini** to customize hotkeys:
```ini
[Settings]
Enabled=1; Main switch (0=off, 1=on)
DebugLog=1; Create log file for troubleshooting (0=off, 1=on); --- Core Panel (default key) ---
[Inventory]
Hotkey=49; I
[QuestBook]
Hotkey=4A; J
[SkillBook]
Hotkey=4B; K
[Knowledge]
Hotkey=4C; L
[Options]
Hotkey=4F; O
[Map]
Hotkey=4D; M; --- Extra panels (assign your own keys) ---
[Challenge]
Hotkey=00; disabled by default
[FactionQuest]
Hotkey=00; disabled by default
[Guides]
Hotkey=00; disabled by default
[Notifications]
Hotkey=00; disabled by default
```
Key codes use Windows virtual key codes in hexadecimal format. The bottom of the INI file contains a reference table that also includes the keypad keys.
---
📜 Update log
**v1.5**
- Fixed key duplication issue: holding down a key no longer causes panels to open and close quickly.
- Added cooldown time between panel switches to prevent opening failure when pressing keys in rapid succession.
- Toggle off now uses the game's internal menu status flags instead of simulating ESC input.
**v1.4**
- Toggle hotkeys: pressing the same hotkey again now closes the panel instead of doing nothing.
**v1.3**
- Added world map hotkey (**M**) as default key.
*Added additional panels: Challenges, Faction Quests, Guides and Announcements.
- Automatic mode scanning now resolves OpenPanel across updates rather than relying on static offset addresses.
- Refactored scanner using cross-reference strategy.
- PanelManager now actively resolves via the global pointer chain.
- If the pointer chain is not available, the hook fallback will still capture the PanelManager.
- Added keypad keycodes t …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.