Custom Cosmetics
A library for custom cosmetics
About this mod Author’s original text
Custom Cosmetics
Here are my links, it would mean a lot to me if you go a head and check them out:3
What is Custom Cosmetics?
This mod is a library, it by default comes with no custom cosmetics.
You must have the exact same cosmetics as another person otherwise you or they might we wearing the wrong thing!!
Guide to creating custom cosmetics
This tutorial will walk you through the step-by-step process of creating and exporting your own custom cosmetics for the game using Blender and Unity.
Prerequisites & Installation
Step 1: Install the Mod
Before starting, ensure you have the base mod installed. You can download it using your preferred mod manager (like Mod Manager or r2modman) or install it manually.
Step 1.1: Download the Blender Template
To ensure your custom 3D model fits perfectly, it is highly recommended to build it around the official reference template.
- Download the template here:
- Make sure not to export the model if you use this!!!
Step 2: Download Unity Hub
Unity Hub is required to manage your Unity versions and projects. If you don't have it, download and install it from the official Unity website.
Step 3: Install Unity 2022.3.10f1
Open Unity Hub, navigate to the Installs tab, and install version 2022.3.10f1. Note: Using the exact version is crucial to avoid compatibility and building errors.
Step 4: Install Git
The Unity package manager requires Git to fetch the toolkit. Ensure Git is installed on your system. If not, download it from
Setting Up Your Unity Project
Step 5: Create a New Project
- Open Unity Hub.
- Click New Project.
- Select the URP (Universal Render Pipeline) template.
- Name your project anything you like and click Create project.
Step 6: Install the Custom Cosmetics Package
Once your project opens, you need to import the official toolkit via Git URL:
- In the top menu, go to Window > Package Manager.
- Click the + (plus) icon in the top-left corner of the Package Manager window.
- Select Add package from git URL...
- Paste the following URL and click Add:
Importing and Preparing Assets
Step 7: Import Your Model and Textures
Drag and drop your custom 3D model file (e.g.,.fbx or.obj) and its corresponding texture files directly into the Project window (Assets folder) inside Unity.
Step 8: Preview in the Scene
Drag your model from the Project window into the SampleScene hierarchy. This allows you to verify that the model, textures, and materials are rendering exactly how you want them to look.
Configuring the Cosmetic
Step 9: Create a Cosmetic Definition
- Right-click anywhere in your Project window (Assets folder).
- Navigate to Create > Custom Cosmetics > Cosmetic Definition.
Step 10: Name the Asset
Give the newly created Cosmetic Definition file a recognizable name.
Step 11: Set the Cosmetic ID
Select the Cosmetic Definition asset and look at the Inspector window on the right:
- Locate the Cosmetic ID field.
- Enter a unique file and internal identifier (e.g., atomic-mushroom). Use lowercase letters and hyphens for best practice.
Step 12: Assign Your 3D Models
In the Inspector, you will see slots for Head, Body, and Face:
- Drag your model from the Project asset folder into the slot corresponding to where it belongs on the character.
Note: You do not need to fill all three slots. Only use multiple slots if you are creating a complex, multi-part cosmetic.*
Building and Testing In-Game
Step 13: Build the Cosmetic
With your Cosmetic Definition asset selected, click the Build Cosmetic button in the Inspector. This will compile your asset and output the final file, typically to your desktop.
Step 14: Install the Custom Cosmetic
Locate the generated cosmetic file on your desktop and drag it into your game's BepInEx/plugins folder.
Step 15: Enable Developer Tools
To easily adjust the cosmetic position in
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: