CoreLib
A library that makes modding Core Keeper easier
About this mod Author’s original text
CoreLib
A modding library for Core Keeper. Provides features that makes modding Core Keeper easier.
WARNING! Version 2.0.0 contains breaking changes. Make sure to update ALL of your mods before proceeding!
List of features
- Custom items, blocks, enemies, NPC, etc.
- Adding items using JSON
- Easier access to Rewired input system, localization
- Custom chat commands
And much more!
Note on multiplayer and save compatibility
If you are playing with friends MAKE SURE to sync your CoreLib.ModEntityID.cfg and CoreLib.TilesetID.cfg config files. If anything inside does not match you WILL encounter issues connecting, missing items, and errors.
The same applies if you are loading a save of another user. If your ID's don't match the ID's save was created with, the save will load corrupted.
I recommend any mods adding custom content warn users about this on their page.
This might get improved later, but right now this is best that you can do.
Documentation
Documentation can be found in the submodules folder. Browse each folder to find each module documentation
How to support development
If you like what I do and would like to support development, you can donate.
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select CoreLib by CoreMods, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx Pack from here
Unzip all files into Core Keeper\BepInEx\plugins\CoreLib/ (Create folder named CoreLib)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: