Regions Expanded
Adds new locations and a diving bell upgrade system to the game
About this mod Author’s original text
Regions Expanded
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Upgrade the diving bell and choose where to dive. Buy map access from a new map screen, install bell upgrades bought from the shop, and unlock deeper regions.
Adds 1 new map, a map-selection system for 4 dive locations, and 2 diving-bell upgrade items.
Must be installed on all clients to work.
Requires the Dbs Content API mod (db.contentapi).
How it works
- On day 1 of each quota, during morning on the surface, use the map screen on the diving bell to spend team money on a map buy-in. That map is guaranteed for your next dive.
- If you skip buy-in, the game picks a random map you can reach at your current max depth.
- Buy Bell upgrades from the shop, then drop a single upgrade box into the upgrade box on the bell (surface only). Upgrades persist across quotas (they reset if the quota fails).
- Maps deeper than your max depth appear locked on the chart (red). Upgrades raise the depth line on the screen.
Maps
- Factory (50$): 400m — vanilla factory map.
- Harbour (50$): 600m — vanilla harbour map.
- Mines (50$): 1000m — vanilla mines map.
- Scaffoldings (100$): 1250m — new map.
- New maps to come!
Diving bell upgrades
- Armor Platings (100$): Installed on the bell exterior. Increases max dive depth by +400m
- Radar (350$): Installed on the bell roof. Increases max dive depth by +900m
Requirements
- Dbs Content API — required dependency.
- Unlisted Entities — compatible and recommended, not required
Warning
- WORKS IN THE LATEST VERSION OF CONTENT WARNING ONLY, NOT CW-LEGACY
- This mod has not been tested for compatibility with other mods.
- Can contain bugs.
Known bugs
- None listed — report issues if you find any.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackBD-DBs_Content_API