Regions Expanded

v0.1.0·Updated 2026-08-25

Adds new locations and a diving bell upgrade system to the game

About this mod Author’s original text

Regions Expanded

New Official Discord server:

Upgrade the diving bell and choose where to dive. Buy map access from a new map screen, install bell upgrades bought from the shop, and unlock deeper regions.

Adds 1 new map, a map-selection system for 4 dive locations, and 2 diving-bell upgrade items.

Must be installed on all clients to work.

Requires the Dbs Content API mod (db.contentapi).

How it works

  • On day 1 of each quota, during morning on the surface, use the map screen on the diving bell to spend team money on a map buy-in. That map is guaranteed for your next dive.
  • If you skip buy-in, the game picks a random map you can reach at your current max depth.
  • Buy Bell upgrades from the shop, then drop a single upgrade box into the upgrade box on the bell (surface only). Upgrades persist across quotas (they reset if the quota fails).
  • Maps deeper than your max depth appear locked on the chart (red). Upgrades raise the depth line on the screen.

Maps

  • Factory (50$): 400m — vanilla factory map.
  • Harbour (50$): 600m — vanilla harbour map.
  • Mines (50$): 1000m — vanilla mines map.
  • Scaffoldings (100$): 1250m — new map.
  • New maps to come!

Diving bell upgrades

  • Armor Platings (100$): Installed on the bell exterior. Increases max dive depth by +400m
  • Radar (350$): Installed on the bell roof. Increases max dive depth by +900m

Requirements

  • Dbs Content API — required dependency.
  • Unlisted Entities — compatible and recommended, not required

Warning

  • WORKS IN THE LATEST VERSION OF CONTENT WARNING ONLY, NOT CW-LEGACY
  • This mod has not been tested for compatibility with other mods.
  • Can contain bugs.

Known bugs

  • None listed — report issues if you find any.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBD-DBs_Content_API

File & checksum

Filename
Regions_Expanded-0.1.0.zip
File size
22.1 MiB