PostProcessingFixerAPI

v1.0.2·Updated 2024-07-14

API to fix post-processing on Unity Cameras

About this mod Author’s original text

Post-Processing Fixer API

If you make a camera in CW, usually there'll be no Post-Processing on it. With this API, you can fix this issue.

Example Code

using UnityEngine;

using PostProcessingFixerAPI;

PPF.Fix(GameObject.Find("OtherCamera").GetComponent());

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
PostProcessingFixerAPI-1.0.2.zip
File size
11.2 KiB
SHA-256
8f2c7f029416c0e638cb7969fff220fec59ad24387ec24f90483ba581a88f1ea
Stored at
2026-10-10 18:37