PostProcessingFixerAPI
API to fix post-processing on Unity Cameras
About this mod Author’s original text
Post-Processing Fixer API
If you make a camera in CW, usually there'll be no Post-Processing on it. With this API, you can fix this issue.
Example Code
using UnityEngine;
using PostProcessingFixerAPI;
PPF.Fix(GameObject.Find("OtherCamera").GetComponent());
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack