Nulls SpeakingFace
This mod allows you to Speak and it changes your voice automaticly adjustable
About this mod Author’s original text
Face Animator
- Made on 11/8/2025 1:00 PM PST
- V0.3.0
- Discord invite:
Invite Me
- Fresh out of Visual Studios
What does it do?
- Well if you speak depending on what you set your face settings to your face will go from
- ToT => TOT
How does it work
- Bassicly every frame it checks your voice volume (adjustable) but if it is higher then the voice setting it will change the mouth
- For any smart people here
micValue = Player.localPlayer.data.microphoneValue; // Get's the microphones speak volume
string targetFace = micValue > voice? Faces["Speaking"]: Faces["Default"]; // Checks if the mic is above the voice threshold and sets it to
// speaking otherwise defaults
SetFace(targetFace);
Is the thumbnail ai?
- Yes i'm not an artist and i can't afford one but if i was then it would look way better
don't hate me for that
If you have any other questions you can ask me on the discord server (feel free to leave after if you want)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: