MortalEnemies

v1.1.1·Updated 2024-05-31

Make enemies killable, needs other mods installed to give players the means.

About this mod Author’s original text

Make enemies killable

This mod makes all bots and players damagable and killable through a shared interface, including slurpers and weepings. It also adds damage and healing over time.

Only the host is authorized to deal damage to enemies, so RPC damage calls up to the host. This is a basic measure to avoid client-only cheat mods.

Planned features include full customizability from in-game, updates to the damage over time system, and supporting disabling monster behaviours on kill that I havent found yet.

Mod and associated code are provided as is without license or reservation.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackRugbugRedfern-MyceliumNetworking

File & checksum

Filename
MortalEnemies-1.1.1.zip
File size
69.5 KiB