Mirage
Every enemy can mimic the voice of any player currently in the game.
About this mod Author’s original text
Mirage
Mirage is a mod that gives any enemy the ability to mimic a player's voice. This is a port of Mirage from Lethal Company.
Mod is required by the host and on all clients. Clients that do not have the mod will run into desynchronization issues.
Note: Consider this an early release, and expect there to be bugs.
Features
- Every enemy can mimic the voice of any player currently in the game.
- Delay between each voice mimic attempt can be configured via `MimicMinDelay and MimicMaxDelay`.
- Configuration is synced to all other players (except for the personal preferences section).
By default, only the `Zombe, Jello, and Dog` will mimic voices.
Can I reupload the mod?
No, reuploading the mod is not permitted. If you are creating a modpack, please use the official mod.
If you're making small changes for your friends, you will need to share the compiled `.dll` directly with them, and then import it locally.
Acknowledgements
- RugbugRedfern - Mirage is heavily inspired by their Lethal Company mod, Skinwalkers, and relies on MyceliumNetworking.
- Zaggy1024 - For pointing me towards setting up a debug build of the game, which is required for me to be able to run a performance profiler.
Changelog
To stay up to date with the latest changes, click here to view the changelog.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: