Keep Camera After Death
Recovers lost footage & copies it onto a new camera, if your crew died or left their camera underground. Includes configurable rewards to incentivize successful camera return!
About this mod Author’s original text
Keep Camera After Death - Mod for Content Warning
Lost your camera underground? No worries!
In the event of:
- total crew death, or
- a major fumble where your cameraman left the camera behind before returning to the diving bell
This mod respawns the camera at its regular spawn position on the surface when the crew returns in the evening. This means you can still export your footage and upload it to spooktube to watch together on the sofa.
As a bonus, you can optionally incentivise your players to stay alive and bring their camera home with rewards that are configurable in the game settings.
The host decides whether or not rewards should be distributed for returning with the camera. If they choose to enable rewards, they can configure the amount of Meta Coins (MC) and cash revenue the crew should receive.
Changelog
v1.3.0
- Include MMHOOK_Assembly-CSharp.dll in project files, so package dependency on Hamunii-AutoHookGenPatcher-1.0.4 can be removed (in preparation to upload to Steam workshop)
- Pull out logic for the final day into its own tiny mod that is a new dependency: alexandria_p-Always_Play_Final_Day
v1.2.0
- Fixed breaking changes introduced by ContentWarningPlugin & BepInEx.BaseUnityPlugin
- Add DontDestroyOnLoad to handle above point (simple explanation)
- Use the new vanilla CW Settings handler instead of a third-party library (previously ContentSettings 1.2.2)
v1.1.0
- Allow crew to view their camera footage on the final day if they lost their camera underground, even if the footage won't meet quota (turned on by default).
- The base game will end the third day immediately, if it detects quota has not been met.
- This feature can be toggled on or off in the game menu, in case it interacts with other mods.
Contact Us
🚨 If you found this mod on any site except or r2 Modman, then I cannot guarantee the safety of the file you have downloaded! 🚨
Please report this back to me on my GitHub or my Twitter account
Feel free to tweet at me too if you enjoyed using this mod - especially if you attach the footage you were able to save!
If you would like to report any bugs, join the Content Warning modding discord and find me there.
Installation steps
All crew members must have this mod installed, and follow these steps
If you've never installed mods for Content Warning, do this first:
Install the r2 Modman mod manager* (click "Manual Download"):
Run r2 Modman*
Select Content Warning as your game in r2 Modman*
Skip to here if you already have the r2 Modman mod manager set up and installed.
Add this mod (KeepCameraAfterDeath) to r2 Modman* and make sure it is enabled
Run Content Warning via r2 Modman*. You may need to already have Steam running in the background.
Why do I need this mod
Pssst - even if you don't use this mod, your video files are still saved if you lost your camera underground. Press F3 to view your videoclips! This will work until you leave the game lobby and can be done in the vanilla (unmodded) game.
The KeepCameraAfterDeath mod just allows players to access that footage in-game on a new videocamera, so they can export it to CD and enjoy watching it together on the sofa.
How does it work?
Here is a breakdown of what happens under the hood.
When a camera is left behind underground, or all crew members die and the camera is forcibly dropped from their inventory, as the diving bell returns to the surface it does a check for any items left behind that it wants to persist for the players to be able to find again in a later dive.
Cameras are one of the item types that are set to persist for future dives (within the same week).
This mod intercepts at this point. It picks up:
- when a camera was left behind this run
- and if that camera does not already exist in the list of persistent objects (so it must be newly dropped)
Instead of lett
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: