ConfigSync
Tool for Content Warning mod developers to temporarily sync host configs with other players in a lobby.
About this mod Author’s original text
ConfigSync
Tool for Content Warning mod developers to temporarily sync host configs with other players in a lobby.
Dependencies
This depends on Mycelium!
Mod Usage
Download the latest dll from the releases tab or clone and build the repo, then add it as a reference to the project. After adding it as a reference you can add it as a dependency:
[BepInDependency(ConfigSync.MyPluginInfo.PLUGIN_GUID)] // Make sure to specify if it's a soft or a hard dependency! BepInEx sets dependencies to hard by default.
public class YourMod: BaseUnityPlugin { //...
Integration
For in-depth documentation, check out the documentation or one of the demos! Demos available are the BepInEx config branch and the ContentSettings config branch
Additions
By itself, this does nothing! This is a tool for mod developers to _temporarily_ sync settings/configurations from the host to other players when in a lobby.
Issues
If the mod is throwing an error use the github issues page and copy-paste the error in there, with a description of what is happening and what you expected to happen if applicable. Or just ping me at the Content Warning Modding Discord server!
Credits
Big thanks to Day A.K.A. www.day.dream for helping me test the library and helping me with reflection!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: