CaughtIn4K

v0.0.3·Updated 2024-05-03

Customize the resolution of the video recorder

About this mod Author’s original text

Caught in 4K

Allows you to customize the resolution the video camera records in.

You can even set it to non-standard aspect ratios (e. g. 16:9 with 1024x576 resolution). This will look stretched/squished ingame but the final video file looks normal.

Don't actually set it to 4K as that will extremely likely crash your game.

Resolution can be configured in the config file. Big revelation, I know.

Send bug reports to the GitHub repo or send me a DM on Discord (@slenlen).

I recommend using Flashcard alongside this mod because the increased resolution probably won't be noticable without a higher bitrate. Also a great way to make your video file sizes way too big.

Important Information

All bugs which I currently know of and (which probably won't be fixed) arise from players using different configs from one another or players in the lobby not having the mod installed at all.

Some of the bugs include (but aren't limited to):

  • Not being able to save the video
  • the resolution depends on the player holding the camera, so if someone without the mods holds the camera after someone with the mod held it, the resulting video will have lower resolution during that time. This also causes

tl;dr everyone in the lobby should have this mod installed and should have the same config to guarantee stability

Technical Information

All this mod really does, is change the resolution of the RenderTexture the video camera is created with. This value is hardcoded to 420x420 in vanilla and this mod just replaces the hardcoded value with the set resolution.

By default the resolution is doubled (to 840x840), which might be a bit to high for some, so maybe lower it.

Luckily this is all the mod has to do, since most other stuff in the game already account for any RenderTarget resolution even though it normally can't be changed.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
CaughtIn4K-0.0.3.zip
File size
85.8 KiB
SHA-256
85ad41fc5b1ef3f0e020c4a2afcb011fbb7dc6df58c611646b583186d9fb53c1
Stored at
2026-10-06 19:13