CapsulePath

v0.3.0·Updated 2026-07-19

Draws a glowing route back to the capsule along the real walkable path (stairs and all). Client-side, vanilla-compatible, hidden from camera footage. Keys rebindable in Settings -> MODS.

About this mod Author’s original text

CapsulePath

A client-side navigation helper for Content Warning that draws a glowing route

from where you are back to the capsule (the diving bell), with animated arrows

pointing the way home.

How to use

  • K — calculate / recalculate the route to the capsule
  • O — show / hide the route

Both keys are rebindable in Settings → MODS. A short status message pops up on

screen when you press them, so you always know what happened — for example

47 m to capsule, or a nudge to press K first if there's no route yet.

New here? Press K first to draw a route. O only shows/hides an

already-calculated one, so on a fresh dive it looks like nothing happens.

Features

  • Follows the real walkable route — stairs, slopes and corners included,

instead of a straight line through the geometry

  • Animated chevrons flow along the line toward the capsule
  • Hidden from camera footage by default, so it never leaks into your clips or

the camcorder viewfinder — toggle in settings

  • On-screen status marker so you can always tell the path is active — toggle

in settings

  • Vanilla-compatible — does not affect random / public matchmaking
  • Client-side only — no network traffic, nothing changes for other players

Installation

  • Install BepInExPack for Content Warning (listed as a dependency).
  • Install this package with your mod manager (or drop CapsulePath.dll into

BepInEx/plugins).

  • Launch the game. Start a dive, then press K to draw the route.

Notes

  • The route targets the diving bell, so it only appears once you're on a dive.
  • Everything is visual-only; it never touches gameplay, physics, or other players.

Links

  • Source: github.com/LargoScript/ContentWarning-CapsulePath

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
CapsulePath-0.3.0.zip
File size
52.2 KiB