CapsulePath
Draws a glowing route back to the capsule along the real walkable path (stairs and all). Client-side, vanilla-compatible, hidden from camera footage. Keys rebindable in Settings -> MODS.
About this mod Author’s original text
CapsulePath
A client-side navigation helper for Content Warning that draws a glowing route
from where you are back to the capsule (the diving bell), with animated arrows
pointing the way home.
How to use
- K — calculate / recalculate the route to the capsule
- O — show / hide the route
Both keys are rebindable in Settings → MODS. A short status message pops up on
screen when you press them, so you always know what happened — for example
47 m to capsule, or a nudge to press K first if there's no route yet.
New here? Press K first to draw a route. O only shows/hides an
already-calculated one, so on a fresh dive it looks like nothing happens.
Features
- Follows the real walkable route — stairs, slopes and corners included,
instead of a straight line through the geometry
- Animated chevrons flow along the line toward the capsule
- Hidden from camera footage by default, so it never leaks into your clips or
the camcorder viewfinder — toggle in settings
- On-screen status marker so you can always tell the path is active — toggle
in settings
- Vanilla-compatible — does not affect random / public matchmaking
- Client-side only — no network traffic, nothing changes for other players
Installation
- Install BepInExPack for Content Warning (listed as a dependency).
- Install this package with your mod manager (or drop CapsulePath.dll into
BepInEx/plugins).
- Launch the game. Start a dive, then press K to draw the route.
Notes
- The route targets the diving bell, so it only appears once you're on a dive.
- Everything is visual-only; it never touches gameplay, physics, or other players.
Links
- Source: github.com/LargoScript/ContentWarning-CapsulePath
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: