BenGoop

v1.0.1·Updated 2026-09-14

Shock Bens (Snails) to get their Goop, a powerful mind-bending drug. (f5 to summon goop)

About this mod Author’s original text

Ben Goop

A Content Warning) mod that adds the Ben Goop - a mysterious grey sludge you can eat to trip absolute balls.

Developed by BenContentWarning.

Features

  • Machine the Bens: the Zombe/Snailbie is a real monster in your lobby, so grab a shock stick and zap it. Each successful shock squeezes one Ben Goop straight out of its butt as a physics pickup you can snatch from the floor.
  • Pick the goop up and left-click (use) while holding it to consume it - mouthful of pure Ben.
  • The high lasts 5 minutes and changes over time like a real drug - come-up, peak, come-down:
  • Hallucinated Bens: fading, incorporeal Zombe/Snailbie ghosts with glowing eyes that drift toward you across the floor. They are your hallucination, spawned locally on your own client: only you see them, they never show up on camera if you film while tripping, and they never bother other players. You can even walk straight through them.
  • Vision distortion: rolling full-spectrum hue shifts, channel-smearing, chromatic aberration, lens warping, tunnel-vision vignette, film grain and white-balance swings that all pulse in their own rhythm. Sudden "waves" slam the distortion like a surge of the drug.
  • After-image overlays: the screen is snapshotted on two delays and faded back over everything - the world smears and trails behind you with a twin ghost.
  • Spins & shakes: sudden camera rolls, FOV pulses and screen shakes.
  • Stumbling: your legs give out randomly when it hits hard.
  • Custom opaque grey sludge model - a lumpy, procedural slime blob with a work e coating; no glow, no see-through.
  • The suspicious goo loads a custom trip film and music the first time you eat it (preloaded at boot so there is no lag spike when it kicks in).
  • Your controls are never inverted - the trip is always playable.
  • Press F5 to spawn a Ben Goop pickup right in front of you for testing, and F7 to instantly trigger the trip on yourself (both remappable in BepInEx/config).
  • Performance-friendly: no expensive depth-of-field or motion-blur, just light colour-grade passes and a quarter-res screen capture at 10Hz.
  • Multiplayer-ready: pickups, item IDs and the whole trip are synced through MyceliumNetworking; other players can eat your goop from your hand and trip with (or without) you.

Requirements

  • BepInEx 5 (BepInExPack 5.4.x)
  • MyceliumNetworking 1.0.14+

Installation

  • Install BepInEx for Content Warning (or use a mod manager with Content Warning support).
  • Drop MyceliumNetworkingForCW.dll into BepInEx/plugins/MyceliumNetworking.
  • Drop BenGoop.dll (plus Drugs.mp4 and TrippingMusic.mp3) into BepInEx/plugins/BenGoop.
  • Launch the game, create a lobby, shock a Ben, eat the goop.

The package (BenContentWarning-BenGoop-1.0.0.zip) contains all files in the correct layout.

Building

dotnet build -c Release

Builds against the game at the default path: C:\Program Files (x86)\Steam\steamapps\common\Content Warning. Point elsewhere with -p:CWDir=.... The build copies BenGoop.dll into the game's BepInEx/plugins/BenGoop/ folder automatically.

If you are running the mod through a BepInEx profile (e.g. a mod manager profile), copy BenGoop.dll, Drugs.mp4 and TrippingMusic.mp3 into that profile's BepInEx/plugins/BenGoop/ folder as well.

Files

  • Plugin.cs - BepInEx plugin, F5/F7 debug keys, Mycelium RPC registration, and the Harmony patch that spawns a goop when a Zombe is shocked.
  • GoopItem.cs - clones the in-game GooBall into a "Ben Goop" item, rebuilds it as a custom opaque grey slime (procedural mesh + material), registers it in the ItemDatabase, spawns pickups (including the Zombe "butt goop"), and handles the consume-on-click behaviour.
  • TripEffect.cs - the drug state machine (come-up/peak/come-down), camera + post-processing distortion, spins, stumbling, media preload/playback, and the local hallucination spawner.
  • GhostBen.cs - the hallucination Ben behaviour (fading, drifting, no collision).
  • BenGoop.csproj - build setup (netstandard2.1, game references

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackRugbugRedfern-MyceliumNetworking

File & checksum

Filename
BenGoop-1.0.1.zip
File size
34.0 MiB