Always Play Final Day
Always play through the evening of the final day, even if your crew didn't meet quota.
About this mod Author’s original text
Always Play Final Day - Mod for Content Warning
Allow crew to play the final evening, even if they will not meet quota.
This is useful in Vanilla if the camera was still in the diving bell when all players died, and you'd still like to see what was on it.
It is also used by my other mod (KeepCameraAfterDeath) to ensure the crew can watch their final day of footage, even if they lose their camera underground and aren't going to meet quota.
When you go to sleep at the end of the final day, the regular Game Over sequence will play.
- The base game will end the third day immediately, if there is no returning player holding the camera and it detects quota has not been met.
- This feature can be toggled on or off in the game menu, in case it interacts with other mods.
Changelog
v1.0.1
- fix dependency
v1.0.0
- Initial release
Contact Us
🚨 If you found this mod on any site except or r2 Modman, then I cannot guarantee the safety of the file you have downloaded! 🚨
Please report this back to me on my GitHub or my Twitter account
Feel free to tweet at me too if you enjoyed using this mod.
If you would like to report any bugs, join the Content Warning modding discord and find me there.
Installation steps
All crew members must have this mod installed, and follow these steps
If you've never installed mods for Content Warning, do this first:
Install the r2 Modman mod manager* (click "Manual Download"):
Run r2 Modman*
Select Content Warning as your game in r2 Modman*
Skip to here if you already have the r2 Modman mod manager set up and installed.
Add this mod (AlwaysPlayFinalDay) to r2 Modman* and make sure it is enabled
Run Content Warning via r2 Modman*. You may need to already have Steam running in the background.
Known bugs
- No known bugs at this stage. Report bugs in the Content Warning discord, or on my GitHub.
Can I copy this mod's code? Can I contribute to this project?
You cannot wholesale copy this mod with the intent of passing it off as your own.
Ideally, you should be able to raise an issue or pull request on this project, so that any new functionality can stay in a single mod & be toggleable by users in the game settings. If this gives you trouble, please see the "Contact Us" section of this README for details on how to get in touch.
If you'd like to fork the project to add or change functionality, please message me first at my GitHub or Twitter and make sure you link back to my GitHub repository in your mod description.
I wholeheartedly encourage you to look at the mod files on my GitHub to learn more about how it was made 💝 I have learnt so much by reading the source code of other mods.
Dependencies
(these will be installed automatically if you use r2 modman)
- BepInEx-BepInExPack-5.4.2100
- RugbugRedfern-MyceliumNetworking-1.0.14
References
Scaffolded using Hamunii's tutorials:
Uses the Xilo's Content Warning Templates:
This template uses MonoMod, and the MMHOOK_Assembly-CSharp.dll file generated by Hamunii-AutoHookGenPatcher-1.0.4.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: