CloverPit Archipelago
A multiworld randomizer mod to work with archipelago, find the APWorld on the github
About this mod Author’s original text
CloverPit Archipelago
A multiworld randomizer mod to work with archipelago.
Installation
- Install BepInEx (if not already installed). You can download it from the BepInEx GitHub.
- Download and Install the Mod:
- Download the mod.
- Use a mod manager (like r2modman) to install the mod.
- Alternatively, you can manually extract the files into the BepInEx/plugins/ folder.
- Launch the Game and the mod should be active!
Configuration
This mod requires you running an archipelago multiworld, for more information go to Archipelago website.
Dependencies
- BepInEx: Make sure you have the correct version of BepInEx installed.
Changelog
v1.2.2
Works with update 1.4
v1.2.0
Added goal for memory packs
Added card packs to get memory packs
Added locations for memory cards and sacred charms/calls
Changed fillers to include bonus starting and deadline tickets
Fixed a bug where you dont die from deathlink but end in a glitched state
Fixed wrong ordering of skeleton pieces
v1.1.1 - v1.1.4
Added goal completion tracking and fixed deadline goal
Fixed save data errors and rerolls sending locations in specific scenarios
Fixed location for triggering Hamsa
Fixed dying while having ankh from deathlink
v1.1.0
Additions
- Locations for scoring symbols and patterns
- In game location completion tracker for charms and calls
- Better UI
- Progressive Luck
Removals
- Some hard to reach locations (Impossible with high enough luck)
Fixes
- Better logic to ensure we get charms/calls before locations
v1.0.1 - v1.0.4
- Minor bug fixes
v1.0.0
- Initial release of the mod.
Credits
- Syntheal / Mads Poulsen
For more information, visit the GitHub repository.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: