Warfare Expanded

by Wolfdog·v7.3·Updated 2018-09-18

Warfare Expanded (for MOAR) Warfare Expanded

About this mod Machine translation

Warfare Expanded (for MOAR) Warfare Expanded

illustrate

Added new land, naval and air units to Civ VI. The goal is to have no era gaps in each unit line. The new Air Raid line adds 4 types of attack aircraft, a new heavy naval long-range line, a marine line and an automatic gun line (thanks to @Laurana Kanan).

Please Note: If you are having trouble launching the mod with Rise and Fall, check out the fix here.. /

"When some mods are enabled (not all), and when using the R&F ruleset (vanilla games are not affected), some (i.e. "random") DLCs will try to load their R&F compatibility files (like CivilizationName_Expansion1.xml) before the base data because the reference is missing and send the user back to the main menu, thus loading the DLC, causing a database lock." Gedemon

Require

There must be MOAR units passed @Deliverator.

compatibility

Now compatible with Rise & Fall extension.

Now compatible with MOAR Core.

Compatible with MOAR DLC ads.

Compatible with Civ6-YnAMP.

Compatible with RED for Warfare Expanded.

Not compatible with Immersive Eras mod.

Not compatible with Brasil All Units mod.

warn

Upgrade from aircraft carrier to super carrier at your own risk. Please remove all aircraft from the aircraft carrier before upgrading, otherwise you will lose the aircraft. I didn't solve this problem.

Spoiler field unit:

Spoilers for Land Unit 2:

Spoilers for Land Unit 3:

new land units

Motorized infantry (Sd.Kfz 251)

Composite Bowman

Culverin

Field Gun (7.7mm Field Gun by snafusmith)

Assault gun (ISU-152)

Self-propelled gun (M109 Paladin by snafusmith)

Heavy Infantry (parts by Salvage

(Jagdpanzer IV) tank destroyer (Jagdpanzer IV)

Lancer

armored cavalry (snafusmith)

Armored Car) Armored Knight

Reiter

Landship Mark V (WW1 tank from Civilization 5)

Howitzer (from Civilization 5

Heavy artillery) mobile artillery (Sturmtiger)

naval infantry

ocean

Modern Marine Corps (AAV-7A1)

Gunship (Hind-D from Civilization 5)

drone

line infantry

Spoiler Air Unit:

new air unit

Great War Bomber (Gotha)

Stealth fighter (Su-57)

Stealth Bomber (B-2)

Battle Ground Attack (Airco DH.4)

Ground attack (Ju 87 Stuka)

Jet Ground Attack (A-10)

Stealth Attack (F-35)

Predator Naval Unit:

new naval unit

Corvette (private from Civ5)

Missile destroyer (Udaloy class)

Super aircraft carrier (Nimitz class from Civ4)

Galleass (from Civilization 5)

Armored Cruiser (from Pouakai's Age of Enlightenment Civilization 5 mod)

Battlecruiser (Darnell's Baltimore class)

Galleon (from Civ 5)

The Line of the Line (from Civilization 5)

Pre-Dreadnought Battleship (Schleswig-Holstein class)

Attack submarine (Soviet Alpha class)

Bonus Unit Model

Modern infantry added to existing unit models alongside Mechainzed infantry

Sprut-SD modern tank destroyer added to existing unit models next to modern AT

Anti-tank gun replaces AT Crew, which has been moved to become part of the motorized infantry

Leopard 2 - Modern armored CV for Northern Europe and the Mediterranean

LAV-25 - Nordic and Mediterranean mechanized infantry CV

Arleigh Burke - guided missile destroyer CV for Northern Europe and the Mediterranean

Kuznetzov for short - Eastern Europe, East Asia and Mughal

Ticonderoga Class Supercarrier CV - Missile Nordic Cruiser CV and Mediterranean

Kirov Class - Eastern Europe, East Asia and Mughal

Redoutable-class Ironclad (from Civilization 5) guided missile cruiser CV - Nordic and Mediterranean variations of the Ironclad CV

All Atomic Age and Forward melee, ranged and anti-instrument units are now mechanized/motorized and have a movement speed of 4.

Increased air range to 5 for biplanes, 8 for fighter/P-51s, and 10 for fighter jets, mostly because I think the default ranges are quite small, especially for large maps.

Added new ground attack class.

6 new promotions have been added - 4 for ground attack, 2 for bombers and 1 for fighter.

Move the destroyers to a time when radios were the same as battleships.

Push the Caravel toward military tactics to make room for the Corvette.

Rep …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Warfare Expanded (for MOAR) 战争扩大
File size
132.0 MiB