Warfare Expanded
Warfare Expanded (for MOAR) Warfare Expanded
About this mod Machine translation
Warfare Expanded (for MOAR) Warfare Expanded
illustrate
Added new land, naval and air units to Civ VI. The goal is to have no era gaps in each unit line. The new Air Raid line adds 4 types of attack aircraft, a new heavy naval long-range line, a marine line and an automatic gun line (thanks to @Laurana Kanan).
Please Note: If you are having trouble launching the mod with Rise and Fall, check out the fix here.. /
"When some mods are enabled (not all), and when using the R&F ruleset (vanilla games are not affected), some (i.e. "random") DLCs will try to load their R&F compatibility files (like CivilizationName_Expansion1.xml) before the base data because the reference is missing and send the user back to the main menu, thus loading the DLC, causing a database lock." Gedemon
Require
There must be MOAR units passed @Deliverator.
compatibility
Now compatible with Rise & Fall extension.
Now compatible with MOAR Core.
Compatible with MOAR DLC ads.
Compatible with Civ6-YnAMP.
Compatible with RED for Warfare Expanded.
Not compatible with Immersive Eras mod.
Not compatible with Brasil All Units mod.
warn
Upgrade from aircraft carrier to super carrier at your own risk. Please remove all aircraft from the aircraft carrier before upgrading, otherwise you will lose the aircraft. I didn't solve this problem.
Spoiler field unit:
Spoilers for Land Unit 2:
Spoilers for Land Unit 3:
new land units
Motorized infantry (Sd.Kfz 251)
Composite Bowman
Culverin
Field Gun (7.7mm Field Gun by snafusmith)
Assault gun (ISU-152)
Self-propelled gun (M109 Paladin by snafusmith)
Heavy Infantry (parts by Salvage
(Jagdpanzer IV) tank destroyer (Jagdpanzer IV)
Lancer
armored cavalry (snafusmith)
Armored Car) Armored Knight
Reiter
Landship Mark V (WW1 tank from Civilization 5)
Howitzer (from Civilization 5
Heavy artillery) mobile artillery (Sturmtiger)
naval infantry
ocean
Modern Marine Corps (AAV-7A1)
Gunship (Hind-D from Civilization 5)
drone
line infantry
Spoiler Air Unit:
new air unit
Great War Bomber (Gotha)
Stealth fighter (Su-57)
Stealth Bomber (B-2)
Battle Ground Attack (Airco DH.4)
Ground attack (Ju 87 Stuka)
Jet Ground Attack (A-10)
Stealth Attack (F-35)
Predator Naval Unit:
new naval unit
Corvette (private from Civ5)
Missile destroyer (Udaloy class)
Super aircraft carrier (Nimitz class from Civ4)
Galleass (from Civilization 5)
Armored Cruiser (from Pouakai's Age of Enlightenment Civilization 5 mod)
Battlecruiser (Darnell's Baltimore class)
Galleon (from Civ 5)
The Line of the Line (from Civilization 5)
Pre-Dreadnought Battleship (Schleswig-Holstein class)
Attack submarine (Soviet Alpha class)
Bonus Unit Model
Modern infantry added to existing unit models alongside Mechainzed infantry
Sprut-SD modern tank destroyer added to existing unit models next to modern AT
Anti-tank gun replaces AT Crew, which has been moved to become part of the motorized infantry
Leopard 2 - Modern armored CV for Northern Europe and the Mediterranean
LAV-25 - Nordic and Mediterranean mechanized infantry CV
Arleigh Burke - guided missile destroyer CV for Northern Europe and the Mediterranean
Kuznetzov for short - Eastern Europe, East Asia and Mughal
Ticonderoga Class Supercarrier CV - Missile Nordic Cruiser CV and Mediterranean
Kirov Class - Eastern Europe, East Asia and Mughal
Redoutable-class Ironclad (from Civilization 5) guided missile cruiser CV - Nordic and Mediterranean variations of the Ironclad CV
All Atomic Age and Forward melee, ranged and anti-instrument units are now mechanized/motorized and have a movement speed of 4.
Increased air range to 5 for biplanes, 8 for fighter/P-51s, and 10 for fighter jets, mostly because I think the default ranges are quite small, especially for large maps.
Added new ground attack class.
6 new promotions have been added - 4 for ground attack, 2 for bombers and 1 for fighter.
Move the destroyers to a time when radios were the same as battleships.
Push the Caravel toward military tactics to make room for the Corvette.
Rep …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.