Unit table
Unit table unit table
About this mod Machine translation
Unit table unit table
If you're like I just want to have all the data at hand without having to skip folk entries or snoop through SQL tables with tons of unwanted information, here it is: Table containing basic information for all available units
It might be helpful to take a look at the out-of-the-box units when you're trying to balance your new units or the overall war aspect of the game. Or just imagine the distribution of units over time.
About the data collected:
Columns in chronological order
Unit icons appear where unlocked tech/civ are
Basic data about a given unit is displayed next to the unit icon (in most cases to the right)
Base production cost (except barbarian units; faith cost for non-production units)
Maintenance (if any)
scope
Range combat effectiveness (including normal/bombing/AA)
Please note that some units have two types of range strength: for example battleships have normal and AA
Usually they are the same but sometimes differ by 5
In this case, only the first one is shown (as it is usually more commonly used)
Movement (note that air units do not have any but they share range values when repositioning)
Men's fighting strength (if any)
first line
Second line (if any range attacks are available)
The third line
Unique units are displayed under the "main" line
Their icons are differentially colored for better differentiation
Note that this table does not include upgrade paths, some UUs skip an era and upgrade to the second next higher unit instead of the next higher unit
Unit classes are distinguished by different background gradients:
each land category
Air
ocean
domestic
The Great Ones are not in chronological order - just placed on image for reference
Please note that some data may be missing or inaccurate.
For example, barbarian axeman information, excavator icon.
If you like me just want to have all data at hand without the need to jump through civilopedia entries or spy through SQL tables with a lot of unwanted information, here it is: TABLE CONTAINING BASIC INFO ABOUT ALL AVAILABLE UNITS
Might be helpful when you want to look at units out of the box, trying to balance your new unit or whole war aspect of the game. Or just to imagine distribution of units over time.
About collected data:
Columns are arranged chronologically
Unit icon appears at the place where unlocking tech/civ is located
next to unit icons (to the right in most cases) appears basic data about given unit
base production cost (except for barbarian units; faith cost for non-prod. units)
maintenance (if any)
range
range combat strength (this includes normal/bombard/AA)
note that some units have two types of range strength: like battleship has normal and AA
usually they are the same but sometimes differ by 5
in this case only the first one is displayed (since it's usually more commonly used)
movement (note air units have not any but they share range value when rebasing)
malee combat strength (if any)
FIRST LINE
SECOND LINE (if any range attack available)
THIRD LINE
Unique units shows under "main" line
their icons are diff color for better distinguishability
note that table does not contain upgrade paths and some UU skip one era and upgrade to second next advanced unit, not next advanced
Unit classes are distinguished by different background gradients for:
every land class
air
sea
civil
Great People not ordered chronologically - put to the image only for reference
Note that some data may be missing or inaccurate.
E.g. barbarian axeman info, digger icon.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.