Unit Report Screen

by GMiller7138·v1.7.3·Updated 2018-10-15

Unit Report Screen unit report

Screenshots 1 screenshots

About this mod Machine translation

Unit Report Screen unit report

This mod enhances the reporting screen.

Unit tag:

Break down all units into armies (separated by land/sea/air), civilians and support, traders, spies and great men.

Unit statistics are listed according to which group they are assigned to. For example, military units will show health and movement, while civilian units will show how much charge they have left.

You can select and zoom to any unit in the list

Promote/upgrade military units without exiting the screen

Click the title of each statistic to sort the units.

Yield tag:

Added a "Hide City Buildings" checkbox that hides building yields to better compare yields between cities

Classification yield. Clicking on a title in City Income will allow you to sort in descending order. To list production volumes in ascending order, re-click the same button

Building expenses show area maintenance costs. These are combined into each city and labeled "district".

Unit charges have been added. Units are grouped and the total cost of each type will be displayed. Consider policies to reduce unit maintenance costs.

City conditions:

sort field

Current offers:

Shows your current transactions with other civilizations. Including duration, transaction content, etc.

When setting it up I respected the localization tags but didn't add any new tags. I apologize if this causes any problems.

To install, extract the files into the Mods folder. This is usually located in Documents/My Games/Sid Meier's Civilization VI/Mods.

Click Else in the main menu, then click Enable next to Unit Reporting Screen. When enabling this mod for the first time, you must start a new game.

If you find any bugs or have any questions, please feel free to let me know. Any ideas are also welcome.

This mod enhances the Report Screen.

Units Tab:

Breaks down all of your units into groups such as Military (separated by Land/Sea/Air), Civilian and Support, Traders, Spies, and Great People.

Unit stats are listed based on which group they are allocated to. For instance, military units will show Health and Movement, while civilian units will show how many charges they have left.

You can select and zoom to any unit on the list

Promote/upgrade military units without exiting screen

Sort units by clicking on header of each stat.

Yields Tab:

Added a "Hide City Buildings" checkbox which hides building yields in order to better compare yields between cities

Sorted Yields. Clicking the header in City Income will allow you to sort by descending order. To list yields in ascending order, re-click the same button

Building Expenses displays district maintenance costs. These are combined for each city and labeled as "Districts".

Units Expenses added. Units are grouped and will show total cost per type. Policies that reduce unit maintenance costs are taken into account.

City Status:

Sorted Fields

Current Deals:

Displays current deals you have with other civilizations. Includes duration, what is being traded, etc.

I respected localization tags when set, but did not add any new ones. I apologize if this causes any issues.

To install, unzip the file into your Mods folder. This is usually located in Documents/My Games/Sid Meier's Civilization VI/Mods.

Click Additional Content in the Main Menu and click Enable next to Unit Report Screen. You must start a new game when first enabling this mod.

Feel free to let me know if you see any bugs or have any issues. Any ideas are also welcome.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Unit Report Screen 单位报告
File size
25.6 KiB