Time X All In One
Time X All In One
About this mod Machine translation
Time X All In One
Introduction:
This mod increases the conversion rate of all "GAMESPEED" options by Xx for Research, Citizens, GreatPerson and Year.
It is not a game speed option, it does not modify vanilla gamespeed.
This is a mod for my other mods:
FOR RESEARCH MOD:
FOR CIVIC MOD: /
FOR GREATPERSON MOD:
For Year MOD: years-time-x.25977/
By the way, once activated, you don't have to select it in Custom or Quick Play. Just select your GameSpeed
Constructed and formed the same as your gamepeed vanilla selection.
I've made this mod just to create an army and have time to play with it before he becomes obsolete.
IA armies take your TimeX choices much more seriously because when they build buildings, they form units, form units, form units... just like you.
More time and more Hugger Battle is coming....
Install:
After Dezip (or Derar) packaging, Dezip wants preset "TimeX All In One.rar", Dezip wants the rarfile Preset "TimeX 2 AIO.rar" and places the content in the folder mod.
"Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by default. If you have three versions installed nothing will work out.
Set MOD preset to one of these!!!
This mod also enables No Turn restrictions.
If you prefer "Mod deactivated" by default, please let me know.
compatibility:
When using other mods, do not modify the "Technologies.xml", "Civics.xml" and "Eras.xml" files.
upgrade:
Fixed modInfo: '_' not used in file. Mod is useless. ForInconveniant
Update 14-12-2016 Sorry: Added (X3) (X4) files
Updated 25-12-2016
"DLC Polish" synchronized with WINTER PATCH 2016
[Balance changes]
Technology and citizen research costs gradually increase from the Industrial Age (approximately +5%) to the Information Age (approximately +20%).
Update 23-01-2017: "Medieval Circus"
Update 24-01-2017: SQL files for technology and citizenship (great for balancing game updates), not for GreatPerson
Updated 25-02-2017: Due to the addition of different IDs by Mod Manager Preset Ingame Updated 26-02-2017: Full integration of all game speeds in real calendars for all presets in all GameSpeeds
Update 27-02-2017: Marathon year works but not other speeds.
Added 5 files year TimeX (one for each GameSpeed)
bug fixes
Other MODS:
City Range Up X: Minimum distance between cities at most 3 to 4 or 5 tiles
x.25563 /
REMERCIMENTS / THANKS:
This is my All In One Mod.
French Modder
Thank you for your comments, purposes, thoughts and suggestions
INTRODUCTION:
This mod add X times longer Research, Civics, GreatPerson and Years turns rate of all "GAMESPEED" options.
It is not a gamespeed option and it not modify vanilla gamespeed.
IT IS A ALL IN ONE MOD of my Other mods:
FOR RESEARCH MOD:
FOR CIVIC MOD:
FOR GREATPERSON MOD:
FOR YEAR MOD:
By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
Construction and Formation, are the same that your gamespeed vanilla choice.
I have made this mod just to create an army and have a time to play with it before his obsolesence.
IA Army is Bigger about your TimeX Choice, Because when they have construct building, they form units, and form units, and form units.......Like you so.
More Time is longer, more Hugger Battle is Coming....
INSTALATION:
After Dezip (or Derar) pack, Dezip desired Preset " TimeX All In One.rar ", Dezip desired rarfile Preset "TimeX2AIO.rar" and Put content in folder mod.
"Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by Default. If you install the three Version, nothing will hapen.
SET MOD PRESET TO ACTIVE ONE OF THEM!!!
This mod make No turns Limits too.
Tell me if you prefer "Mod desactivated" by default.
COMPATIBILITIES:
Work with Other mod which not modify "Technologies.xml " "Civics.xml " "Eras.xml "file.
UPGRADES:
Fixed modInfo: Missed " _ " on line in the file. Mod didnt work. Sorry for Inconveniant
Update 14-12-2016: add ( X3 ) ( X4 ) files
U …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.